It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 30, 2014, 04:25 PM
https://www.youtube.com/watch?v=KixNx5POpL0
In this episode Aaron talks about pushing straights and curves in your drawing line work in order to create contrast and make your drawings more dynamic. This principle applies to photography and painting as well.
June 30, 2014, 02:04 PM
http://lesterbanks.com/2014/06/maya-keyframe-copy-...
Maya Keyframe Copy Helper is a python script that can give you more control over the copying and pasting of animation keyframes in Autodesk Maya
June 30, 2014, 09:26 AM
http://www.animatorisland.com/twinning-102-change-...
Now that “twinning” has been defined and explained here, today we take a look at some examples of cliche “twinned” moments in animation and what you can do to prevent them in your next scene!
June 30, 2014, 09:26 AM
https://www.youtube.com/watch?v=P3RvC_Du3d4
Beginner ZBrush Creature Design 26
June 30, 2014, 04:29 AM
http://animationguildblog.blogspot.ca/2014/06/dwa-...
As DreamWorks Animation Television continues to hire, DreamWorks Animation's feature division continues to shed jobs. ...
June 30, 2014, 04:28 AM
http://motionographer.com/2014/06/29/glean-keane-d...
It’s rare that something stops me in my tracks and pulls me in the way Glen Keane’s “Duet” did. Over the course of about three minutes, we see two people grow from infants through adolescence and into adulthood, destined to fall in love. Keane’s experience with Disney (The Little Mermaid, Aladdin, Beauty and the Beast, Tarzan, and Tangled) certainly shows through in his fine craftwork and the un-ironic expression of human emotion.
June 29, 2014, 01:53 PM
http://www.mographcandy.com/blog/cinema-4d-pop-qui...
Recently someone emailed me asking why their Delay Effector was not working on their MoText Object. I looked at the project file and went straight to what I thought was the culprit but everything appeared to be setup correctly at first glance. What do you think the problem was?
June 29, 2014, 05:40 AM
http://lesterbanks.com/2014/06/contours-retopology...
Blender's Contours Retopology tool updates with a new guide mode that will let you generate multiple strokes at one time
June 29, 2014, 05:39 AM
http://lesterbanks.com/2014/06/practical-python-ho...
learn some practical and production driven tasks for using Python in Houdini
June 29, 2014, 05:39 AM
http://www.gizmag.com/modular-3d-joystick-input-de...
Until recently, computer software animation developers had to manipulate characters by using their computer mouse to drag virtual limbs into poses one tedious, time-consuming key frame at a time. Now researchers at the Interactive Geometry Lab (IGL) at ETH Zurich have developed a whole new way of creating movement in virtual characters using 3D model "joysticks" that directly create shape and movement inputs.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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