To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Jurassic Park Interview - Steve

June 15, 2015, 12:45 PM

https://www.aotg.com/jurassic-park-interview-steve/

Steve "Spaz" Williams, the creator of the T-Rex CG animation for the original Jurassic Park, explains some of the techniques he used to make the first blockbuster CGI movie. (Interview from June 2014)

MPC Exodus: Gods and Kings VFX breakdown

June 15, 2015, 12:45 PM

https://www.aotg.com/mpc-exodus-gods-and-kings-vfx-breakdown/

Lead by VFX Supervisor Jessica Norman and CG Supervisor Max Wood, MPC’s team completed more than 500 shots for Exodus: Gods and Kings. The varied work included huge crowds, massive environments and complex FX work across 10 different scenes posing a challenge of biblical proportions.

Behind the VFX of Bjork's Black Lake

June 15, 2015, 12:39 PM

http://www.creativeplanetnetwork.com/flink/610273

Andrew Thomas Huang's 12-minute music video for Bjork's "Black Lake"--which was at the center of the recent MoMA retrospective on the singer--features more subtle VFX work than some of Huang's previous collaborations with Bjork. Regardless Huang calls the work, which includes flowing blue lava and a cape that comes to life, "rich, varied and in some of their best moments seamless and slight of hand."

MPC Exodus: Gods and Kings VFX breakdown

June 15, 2015, 09:25 AM

https://www.aotg.com/mpc-exodus-gods-and-kings-vfx-breakdown-2/

Lead by VFX Supervisor Jessica Norman and CG Supervisor Max Wood, MPC’s team completed more than 500 shots for Exodus: Gods and Kings. The varied work included huge crowds, massive environments and complex FX work across 10 different scenes posing a challenge of biblical proportions.

Kung Fury VFX Breakdown - Great balls of fire

June 15, 2015, 04:50 AM

https://vimeo.com/130523121

VFX Breakdown of an explosive shot in Kung Fury.

ILMxLAB Launch

June 15, 2015, 04:48 AM

https://www.aotg.com/ilmxlab-launch/

Industrial Light & Magic (ILM) and parent company Lucasfilm, Ltd. announce the formation of ILM Experience Lab (ILMxLAB), a new division that will draw upon the talents of Lucasfilm, ILM and Skywalker Sound. ILMxLAB combines compelling storytelling, technological innovation and world-class production to create immersive entertainment experiences.

ILMxLAB

June 13, 2015, 07:52 PM

http://www.artofvfx.com/?p=12352

Excellent video to announce the launch of ILM Experience Lab (ILMxLAB), a new division that combines the talents of Lucasfilm, Industrial Light & Magic and Skywalker Sound:

ILMxLAB Launch Experience Lab

June 13, 2015, 04:27 AM

http://www.cgmeetup.net/home/ilmxlab-launch/

Industrial Light & Magic (ILM) and parent company Lucasfilm, Ltd. announce the formation of ILM Experience Lab (ILMxLAB), a new division that will draw upon the talents of Lucasfilm, ILM and Skywalker Sound. ILMxLAB combines compelling storytelling, technological innovation and world-class production to create immersive entertainment experiences.

Lucasfilm & ILM Launch "ILMxLAB"

June 12, 2015, 01:12 PM

http://cinefex.com/blog/ilmxlab/

Drawing upon the talents of Lucasfilm, ILM and Skywalker Sound, this new division is on a mission to create immersive entertainment experiences at a fidelity never seen before. ILMxLAB’s ambitious plans include the development of virtual reality, augmented reality, real-time cinema, theme park entertainment and narrative-based experiences for a range of future platforms.

Virtual reality Star Wars experiences are coming t

June 12, 2015, 01:12 PM

http://www.theverge.com/2015/6/12/8770833/star-war...

Did you feel that? That great disturbance in the Force? It's as if millions of voices suddenly cried out not in terror, but from sheer joy. There is a lot of excitement about the upcoming Star...

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