To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

6 Tips from Stan Winston

June 10, 2015, 11:02 AM

http://filmschoolrejects.com/features/6-filmmaking...

During the 1980s and 1990s, the leftovers of special effects production created a cottage industry in of themselves. Theme park events, studio tours, and behind-the-scenes TV programs regularly shuffled out the puppets, animatronics, costumes, and make-up extensions that altogether created cinematic illusions, producing for pop culture consumers a sort-of second spectacle in which one could encounter the raw material that created convincing cinematic illusions.

Behind the scenes of Grand Budapest Hotel

June 10, 2015, 11:02 AM

https://www.aotg.com/behind-the-scenes-of-grand-budapest-hotel/

LUXX Studios discussed the work they did for Wes Anderson’s Best Picture nominee, “Grand Budapest Hotel”. Andrea and Christian showed how they created the sp...

The Foundry on high-end post applications for iOS

June 10, 2015, 11:00 AM

http://alex4d.com/notes/item/the-foundry-on-high-e...

Don't believe Final Cut Pro X or Adobe Premiere will run on iOS one day? Apple’s Metal for iOS might be the key. Jack Greasely, Head Of New Technology at The Foundry (makers of feature film post tools such as NUKE and MODO) talking to RGB HQ: As Metal originated in iOS does this mean that there is the potential to run 'serious' applications, such as MODO, NUKE or even MARI on an iPad one day? Anything is possible. Having a common graphics API between the two is certainly a start. ...

How To Make a Realistic Horror Skull Prop!

June 10, 2015, 10:59 AM

https://www.aotg.com/how-to-make-a-realistic-horror-skull-prop/

This video was brought to you by Premium memberships on Tested.

Detail Preserving Upscale in AE

June 10, 2015, 10:59 AM

https://www.aotg.com/detail-preserving-upscale-in-ae/

I recently was made aware of the "Detail Preserving Upscale" filter / effect in After Effects CC. This effect allows you to zoom in on your shot without losi...

CGI VFX Breakdowns HD: Salem Season 2 - WITCH WAR

June 10, 2015, 10:58 AM

https://www.aotg.com/cgi-vfx-breakdowns-hd-salem-season-2-witch-war/

Check out this awesome CGI VFX Breakdown for the TV series "Salem" by the talented team at Ingenuity Engine! For more information, please see the details and links below...

V-Ray for 3ds Max Gets VR Rendering Capability

June 9, 2015, 12:24 PM

http://www.studiodaily.com/2015/06/v-ray-3ds-max-g...

Chaos Group released V-Ray 3.2 for 3ds Max, a free update that adds VR rendering capability and new features for V-Ray RT GPU. Watch the demo video, below, for a quick look at the new release in action, or read on for more … more » The post V-Ray for 3ds Max Gets VR Rendering Capability appeared first on Studio Daily.

KUNG FURY: VFX Breakdown “Copslice” by Fido

June 9, 2015, 09:28 AM

http://www.artofvfx.com/?p=12318

Fido have released “Copslice” the third VFX Breakdown of their work on KUNG FURY...

Vfx breakdown reel by Martin Naydenski

June 9, 2015, 09:27 AM

http://www.cgmeetup.net/home/vfx-breakdown-reel-by...

Watch Vfx breakdown reel by Martin Naydenski the MD/CG Lead of Bottleship Vfx Studio a boutique specialized in heavy dynamics, destruction and elemental simulation projects.

Martian: CGI that's so good you don't notice it

June 9, 2015, 04:50 AM

http://www.redsharknews.com/production/item/2645-m...

Good CGI just does its job without drawing attention to itself MartianMartian MovieRidley Scott

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