To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Food for Thought: The Art of the Explainer

April 7, 2014, 08:36 AM

http://coatofarmspost.com/food-for-thought-the-art...

Coat of Arms' discusses what goes into creating an animated explainer video for Restaurant.com. Including, IK rigs, illustration style and other important technical factors.

Creating a Graphics Package

April 7, 2014, 04:31 AM

http://coatofarmspost.com/creating-a-graphics-pack...

A graphics package brands a video while giving it a polished look and saves producers and artists time when creating videos in a series. Instead of hiring a graphic designer to manipulate graphics for each episode, a well-designed package allows an editor, assistant editor, or producer to manipulate the text while branding remains the same.

Magic Wand Tool Preset for AE

April 5, 2014, 07:11 PM

http://lesterbanks.com/2014/04/magic-wand-tool-pre...

Mikey Borup shares his preset he created for After Effects that kind of acts like the Photoshop Magic Wand or Quick Selection Tool. The Magic Wand Tool for After Effects can easily “select” and knock out specified areas of your After Effects Layer.

Pixar Post Podcast

April 5, 2014, 11:38 AM

http://www.pixarpost.com/2014/04/episode026.html

To kick off this episode, we chat about the fun world record that we set - wearing the most Pixar-themed T-Shirts at once. We discuss how the idea came about and some of the fun outtakes from our trial run the night before.

DreamWorks Animation selects FLIX to innovate stor

April 5, 2014, 11:37 AM

http://www.broadcastbeat.com/index.php/dreamworks-...

London, 26 March 2014 –  Leading software developer The Foundry has announced that DreamWorks Animation has adopted the FLIX software solution for use in the pre-production of animated features.   DreamWorks Animation, creators of films including Turbo, The Croods, Madagascar, Kung-Fu Panda and Shrek, will be using the solution on new upcoming projects. According to DreamWorks Animation writer, animator and director Jill Culton, “FLIX has […]

Creating an Aim Transformation With Maya

April 5, 2014, 11:33 AM

http://lesterbanks.com/2014/04/creating-aim-transf...

Pedro Bellini walks through the process of creating a manual aim set up in Maya, using the Maya Python API. Using only math operations and the Maya Python API, Pedro creates a similar set up to the Maya default Aim Constraint. Using the same techniques that are revealed in the tutorial, you should easily be able to create your own DG Aim Node for Maya.

Cinema 4D Tutorial | Model a Submarine

April 5, 2014, 11:31 AM

http://www.mographcandy.com/blog/2014/4/5/cinema-4...

Mograph Candy is a destination for learning motion graphics and 3D animation using After Effects, Cinema 4D, and Premiere.  We have tons of free Cinema 4D tutorials so you can learn tips and tricks to help speed up your motion graphics and broadcast editing workflow.

The Foundry ships Mari 2.6

April 4, 2014, 06:39 PM

http://www.cgchannel.com/2014/04/the-foundry-ships...

The Foundry has released Mari 2.6, another sizeable update to the 3D painting package, adding support for physically based shading, in-viewport image-based lighting, layered shaders and texture transfer.

Presto demonstration at NVIDIA's GTC conference

April 4, 2014, 09:24 AM

https://www.aotg.com/presto-demonstration-at-nvidias-gtc-conference/

This is a subset of Pixar's Keynote at GTC, shown in full at: http://www.ustream.tv/embed/recorded/45386636 The subset here is the live Presto demonstration

Shaun the Sheep movie gets a teaser trailer and po

April 3, 2014, 03:51 PM

http://www.hitfix.com/news/aardman-animations-shau...

You could be forgiven for not knowing about “Shaun the Sheep.” After all, the movie isn’t due out until March 2015 in the United Kingdom, and it doesn’t have a distributor here in the United States. Read more at http://www.hitfix.com/news/aardman-animations-shaun-the-sheep-movie-gets-a-teaser-trailer-and-poster#RX7CxZoREBXuX7eM.99

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