It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 3, 2014, 12:28 PM
http://www.splinebomb.com/rio-2-behind-scenes/
The following are interviews from some of the crew from Blue Sky Studios who worked on RIO 2.
April 3, 2014, 12:28 PM
http://www.creativebloq.com/audiovisual/saschka-un...
Working as a technical artist at Pixar since 2008, Saschka Unseld shot to fame last year after creating The Blue Umbrella, the Pixar short that screened with Monsters University in cinemas.
April 2, 2014, 09:06 PM
http://www.cgmeetup.net/home/pixar-presto-demonstr...
Pixar Presto Demonstration at NVIDIA's GTC conference. Pixar Presto Demonstration at NVIDIA's GTC conference, live interactive environment. Pixar Presto Demonstration, Pixar Presto Demonstration at NVIDIA GTC conference, NVIDIA GTC conference, NVIDIA, pixar, Pixar Interactive Animation with NVIDIA Technology, Pixar Interactive environment, Interactive environment, cg, 3d, computer graphics, animation, disney pixar, Pixar Animation Studios, Pixar Monsters University, Pixar Presto, Pixar Presto So...
April 2, 2014, 07:47 AM
http://cgi.tutsplus.com/tutorials/model-the-corsai...
In part three of the Corsair series, you will learn how to create the latches, side window and detailed mesh inserts for the front of the case.
April 1, 2014, 04:16 PM
http://lesterbanks.com/2014/04/create-seamless-loo...
Daniel Brodesky shares some insight into making a single seamless looping ribbon that can be wrapped around in a coil. Daniel shows how to create a rig for a looping line that can be wrapped around a cylinder or a sphere.
April 1, 2014, 12:48 PM
http://www.creativebloq.com/creativity/behind-scen...
Being huge fans of Lego here at Creative Bloq, we were super-excited about The Lego Movie hitting cinemas last month. To coincide with the film's release, Emmet and his Lego co-stars were also turned into a video game, for which digital illustrator Albert Co created the key artwork.
April 1, 2014, 12:47 PM
http://www.creativebloq.com/audiovisual/third-floo...
With studios in Los Angeles, Montreal and London, The Third Floor is a visual effects company with a difference. While most studios populate their websites with breathtaking, finely detailed examples of VFX, The Third Floor can't do that. Because although it's worked on huge Hollywood movies such as Godzilla, Thor 2, Total Recall and Iron Man 3, it's a company that's entirely geared towards previs.
April 1, 2014, 07:45 AM
http://feedproxy.google.com/~r/artofthetitle_rss/~...
“If you'll excuse me, it's time to go pound some Cunth.” — MacGruber ...
March 31, 2014, 03:55 PM
http://lesterbanks.com/2014/03/measure-creates-fle...
The C4D Zone posts a new tool for Cinema 4D that will allow you to measure and create dimensions in the viewport and in renders. If you are familiar to measure tools in other 3D applications, this is quite similar, although far superior.
March 31, 2014, 01:33 PM
http://www.premiumbeat.com/blog/animating-a-logo-o...
Learn how to create animated logos or icons in this Apple Motion video tutorial.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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