It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 8, 2014, 03:11 PM
http://www.toolfarm.com/blog/entry/news_coming_soo...
A new plugin coming soon from Greyscalegorilla that allows for easy procedural animation for any parameter inside of Cinema 4D without using the timeline.
April 8, 2014, 11:38 AM
http://lesterbanks.com/2014/04/mash-3-maya-announc...
MainFrame’s MASH has made great headway into getting a simple to use and powerful procedural tools for Maya. If you have a Maya user and ever looked longingly at Cinema 4D’s MoGraph module and its capabilities, MASH is definitely for you.
April 8, 2014, 11:37 AM
http://lesterbanks.com/2014/04/mix-multiple-audio-...
How many times have you used multiple audio clips in the Maya Trax editor as scratch audio, or a guide to animate from, only to find that only one of them will show up in a play blast? It is beyond frustrating, and has been a problem in Maya for as long as I can remember.
April 7, 2014, 08:18 PM
http://thedissolve.com/news/1922-wreck-it-ralph-is...
For almost two decades, there’s been a distinct hierarchy of computer-animated movies. Pixar made the best ones, then Disney and DreamWorks fought for second place, with everyone else a distant third. But as Pixar’s creativity has waned, other studios have begun nipping at its heels. Many of the best animated movies of the past several years have come from outside the vaunted animation studio, including How To Train Your Dragon, Frozen, The Lego Movie, and Wreck-It Ralph. Not surprisingly, t...
April 7, 2014, 08:17 PM
http://www.creativebloq.com/3d/how-render-depth-fi...
Rendering depth of field via the V-Ray Physical Camera can be slow, due to the much-needed high number of samples needed to reduce noise levels. By using the V-Ray Shade Map you can greatly reduce the rendering time without affecting the quality of the depth of field.
April 7, 2014, 10:10 AM
http://feedproxy.google.com/~r/ItsAliveInTheLab/~3...
The Revit 2014 Daylighting Analysis plug-in uses the Autodesk 360 Rendering cloud service to perform very fast and physically accurate daylighting analyses from within Revit. With this update, the technology preview has been renamed to the Light Analysis Extension for... (...)
April 7, 2014, 09:07 AM
http://coatofarmspost.com/a-post-production-roadma...
Coat of Arms details the post-production process in designing, boarding, animating, and rendering motion design & graphics.
April 7, 2014, 09:00 AM
http://coatofarmspost.com/a-recipe-for-a-logo/
Coat of Arms discusses what goes into creating a logo with illustrator/designer Scott Benson.
April 7, 2014, 08:54 AM
http://coatofarmspost.com/titles-the-midwest-indep...
Coat of Arms' created the opening title sequence for the Midwest Independent Film Festival in 2012. This goes through the design process, showing several styleboards we created when pitching the project.
April 7, 2014, 08:40 AM
http://coatofarmspost.com/in-the-high-country/
This blog post discusses the process in shooting "In The High Country." Director/DP Joel Wolpert had to run with athlete Anton Krupicka up Colorado mountains while filming. We also discuss creating the opening sequence titles in Cinema 4D and After Effects. Check it out!
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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