To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Python in a CG Pipeline Masterclass

March 4, 2014, 11:06 AM

http://lesterbanks.com/2014/03/python-cg-pipeline-...

CG artist Paul Winex shares his last lecture, which was a masterclass in using Python in a CGI Pipeline. Paul shows several examples and ways in which python is used in a production pipeline, and offers the extensive resources used in the discussion.

Maya Monday, Textures

March 4, 2014, 11:06 AM

https://www.aotg.com/maya-monday-textures/

This is a tips and trick demo By Daryl Obert, covering textures in Maya

Cinema 4D - Animate Dynamics with Cameras

March 4, 2014, 11:06 AM

https://www.aotg.com/cinema-4d-animate-dynamics-with-cameras/

Part 2 of the pint glass Cinema 4D Tutorial. Animate the pint glasses using Dynamics and link cameras to the Dynamics simulations. The in After Effects, lear...

The Oscar Question

March 3, 2014, 05:45 PM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

And the Oscar goes to…The gold trophies have been handed out, the red carpets rolled up, and yet another year at the Academy Awards has passed without a Best Title Design category.So why isn’t there an Oscar for Best Title Design? After all, there are Academy Awards for other artistic and technical endeavors related to film, like Best Sound Design, Best Costume Design, and Best Production Design, so why not recognize title design too? The Primetime Emmys honor television title sequences ...

Animating a Camera Move Using Maya

March 3, 2014, 05:43 PM

http://lesterbanks.com/2014/03/animating-camera-mo...

Josh Parks posts a look at creating a camera move from a still image. Using Both Autodesk Maya and Nuke, Josh takes an image and makes it into a believable camera move shot complete with snow and atmospheric effects.

Adding Extra Deformation to an Existing Maya Rig

March 3, 2014, 10:48 AM

http://lesterbanks.com/2014/03/adding-extra-deform...

Today I would like to show you one of my latest tutorials, It is about adding extra deformation to existings rigs.

Maya Render Layers Render Passes and Post

March 2, 2014, 02:29 PM

http://www.cgmeetup.net/home/maya-render-layers-re...

Maya Render Layers Render Passes and Post. In this Maya Video, Daryl Obert takes a look at render pass features. Maya's Render Layers and Render Passes. I also show how to put them all back together in Maya composite. Maya Render Pass 101, Maya Render Layers Render Passes and Post, Maya Render Layers, Maya Render Passes,Render Layer Editor...

Maya Depth of Field Tutorial

March 2, 2014, 09:35 AM

http://www.cgmeetup.net/home/maya-depth-of-field-t...

In this Maya Video, Daryl Obert takes a look at Maya’s depth of field. You can view the calculated distance of the camera from the object and apply that value to the Focus Distance for the camera to achieve Depth of Field effects in the Camera’s Attribute Editor.

Create Fire Using Trapcode to Disintegrate Type

March 1, 2014, 02:51 PM

http://lesterbanks.com/2014/03/create-fire-using-t...

VinhSon Nguyen covers some of the intricacies that are needed for creating fire and flames with Trapcode Particular. The fire will be used as a transition that will essential “wipe” the type off the screen, as it is being consumed by the flames.

Best Animated Shorts of the 2014 Academy Awards

March 1, 2014, 02:50 PM

http://www.theartsguild.com/best-animated-shorts-o...

Animation is a unique art form all its own that must draw upon a variety of strategies that are unemployed by live action films. Animated films use many different meticulous frame-by-frame methods to convey their images, and common techniques include those such as computer animation, stop-motion animation, clay animation, pixilation, and even drawing right on the frame itself...

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