It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 12, 2014, 11:07 AM
http://lesterbanks.com/2014/02/soft-bodies-using-n...
Inspired by what Lok Fu created with the Newton2 Physics Engine for After Effects, The Motion Boutique set out to test creating soft body forms using the Connect Layers script and Newton2, with some pretty fantastic results. If you haven’t seen the animation that Lok Fu in question, you can see that here - Using Newton2 for a Character’s Secondary Animation.
February 12, 2014, 05:50 AM
https://www.aotg.com/maya-mondays-depth-of-field/
In this edition of Maya Mondays, Daryl takes a look at Maya's Depth of Field features. For more tips check out Daryls blog posts on the AREA http://area.auto...
February 11, 2014, 08:17 PM
I have worked out a simple formula for getting started with the Text Animators in After Effects. This short tutorial will help you get started with little to no fussing about!
February 11, 2014, 11:22 AM
http://www.prnewswire.com/news-releases/dreamworks...
NEW YORK, Feb. 11, 2014 /PRNewswire/ -- Entertainment and media visionary Jeffrey Katzenberg, chief executive officer of DreamWorks Animation, will deliver the Opening Keynote address at Licensing Expo 2014. The Opening Keynote session of the Expo, sponsored by the International Licensing Industry Merchandisers' Association (LIMA) and staged by Advanstar, will take place Tuesday, June 17, from 8-9 a.m. at the Mandalay Bay Convention Center in Las Vegas, and is free for all Expo attendees and exh...
February 11, 2014, 11:22 AM
http://cgi.tutsplus.com/tutorials/welcome-to-after...
This 10-part series has been designed to help anyone starting out in the world of After Effects. In this episode, we'll take a look the rendering features and how to add your project to the "Render Queue". We will explore the Render Queue settings and learn how to change them. Finally, we'll cover video codecs, why they exist and then take a look at some of the more common output versions. Enjoy...
February 11, 2014, 11:21 AM
http://www.hollywoodreporter.com/news/jeffrey-katz...
“As the leader of one of the most successful and trendsetting entertainment companies and licensors in the world, Jeffrey Katzenberg will provide attendees with his valuable insights into the future of the media and entertainment industries and the licensing business that is sure to resonate with all those in attendance, during the upcoming show and beyond,” said Charles Riotto, president of the International Licensing Industry Merchandisers Association, which is sponsoring the annual event.
February 11, 2014, 11:20 AM
http://lesterbanks.com/2014/02/baking-normals-zbru...
John Chen posts a super quick guide to baking normals from Zbrush so that they come in great in Marmoset ToolBag. You may remember John’s other handwork when he broke down his realistic Basset Hound image showing the process for creating the model in ZBrush and rendering in Maya using Arnold. If not you can check that out here, it’s pretty great – Breakdown for Creating the Super Realistic Basset Hound Using Zbrush, Maya, and Arnold.
February 10, 2014, 03:17 PM
http://lesterbanks.com/2014/02/use-cinema-4d-time-...
Yader calls this technique in Cinema 4D, “poor man’s Chrono sculpting” – but being that the Lightwave Group’s ChronoSculpt is under $400, I like to think of it more as “working with the tools that you have”.
February 10, 2014, 02:05 PM
http://www.fxguide.com/fxguidetv/fxguidetv-186-the...
fxguide visits Animal Logic’s studios in Sydney to find out how they created the CG bricks and animation for The LEGO Movie.
February 10, 2014, 05:38 AM
http://animationguildblog.blogspot.ca/2014/02/reme...
In one week and six days the Animation Community will come together for the 20th edition of THE AFTERNOON OF REMEMBRANCE. It's our annual non-denominational celebration of all our friends who passed away the previous year.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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