It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 7, 2014, 10:22 AM
http://lesterbanks.com/2014/02/sub-d-modeling-cine...
Showing how creating complex models can all come down to having a plan in place, Shane Benson revives his tutorial series for modeling with Subdivision surfaces in Cinema 4D for another episode.
February 7, 2014, 10:22 AM
http://lesterbanks.com/2014/02/substance-painter-o...
Allegorithmic posts an introductory look at getting started and using Substance Painter, showing off some of the features and what the workflow looks like in a painting environment using substance.
February 7, 2014, 06:03 AM
http://www.youtube.com/watch?v=LmOijrc8ZDU&feature...
"I am Nightmare" "I am Nightmare" The only person in the world who has made 3 animated feature films by himself. M Dot Strange returns to lacpug and discusses how to make an animated feature in just 1 year... From: Michael Horton Views: 2 0 ratings Time: 28:11 More in Entertainment
February 7, 2014, 06:02 AM
http://www.nytimes.com/2014/02/09/movies/lego-movi...
The colorful blocks and cheerful figures of the Lego world have entertained generation after generation of children worldwide and remain a source of artistic expression for adults, too. Now, they’ve been assembled for the first time in a full-length feature film.
February 6, 2014, 02:34 PM
http://lesterbanks.com/2014/02/create-marking-menu...
Modeling to scale in Maya or any 3D application has become increasingly important, not just for proper proportions, but also as an integral part of physical rendering. Building things to proportionate scale is much easier by having an item of reference in your scene.
February 6, 2014, 02:34 PM
http://lesterbanks.com/2014/02/add-camera-rigs-add...
Wayne Dixon shares his Add-on for Blender, that when installed will add two new camera rigs under the Armature menu for easy access. The add-on will let you create two fully rigged cameras, one as a crane and the other as a dolly rig. Both rigs are inherently similar, although the crane rig will allow you to achieve cinematic crane shots by adjuring the arm height and length of the camera rig.
February 6, 2014, 11:54 AM
http://lesterbanks.com/2014/02/debug-after-effects...
Debugging tools in After Effects? Not if are seasoned in the way of scripting or writing complex and abstracting expressions, then no… AE’s tools for debugging expressions practically don’t exist. Felt Tips posts a great tutorial showing how you can create your own tools using the source text property of a text layer to find problem areas of After Effects Expressions.
February 6, 2014, 05:53 AM
http://www.creativebloq.com/3d/whats-future-3d-ren...
Rendering is changing: the traditional CPU render model is being challenged, and Mike Griggs suggests that it’s time to re-examine your render solutions.
February 6, 2014, 05:52 AM
http://if.com.au/2014/02/06/article/The-LEGO-Movie...
How do you shoot characters based on 3 cm high LEGO bricks in a 3D animated adventure movie?
February 6, 2014, 05:52 AM
http://collider.com/noah-3d-post-conversion-intern...
Matt was pretty critical of Disney’s recent decision to rush a 3D post-conversion of Need for Speed, but conceded, “While the domestic demand for 3D has died down over the past couple of years, it’s currently fueling international sales, so we have to keep putting up with it.” Paramount may have found a way to have its cake and eat it too.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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