To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Draw and Paint 360 Panoramas in Photoshop

April 21, 2017, 10:46 AM

http://lesterbanks.com/2017/04/draw-paint-360-pano...

With 360 videos and interactive VR coming to the forefront recently, it’s no wonder that new tools have been cropping up that better facilitate that type of work for artists. If you want to draw The Post How to Draw and Paint 360 Panoramas in Photoshop originally appeared and published on %%BLOGLINK%,by lesterbanks

Pixar Post Podcast #53

April 20, 2017, 06:10 AM

http://www.pixarpost.com/2017/04/pixar-post-podcas...

In episode 053 of the Pixar Post Podcast, we center in on two main topics — Our discussion with Pete Docter and Jonas Rivera on the development of the now beloved film, Inside Out and how it is being honored at the first annual AutFest (details below). Additionally, we continue our "Ask Pixar Post" segment where you ask the questions (this time centered around Disney), and we answer them (with some quirky and fun responses included).

Accelerate Houdini’s UpRes Tasks With Your GPU

April 17, 2017, 09:45 AM

http://lesterbanks.com/2017/04/accelerate-houdinis...

Creating fire, smoke and combustion effects with Houdini can eat up your simulation time. That is why it is easier to build the simulations and then increase their resolution into a final sim. The upRes The Post Accelerate Houdini’s UpRes Tasks With Your GPU originally appeared and published on %%BLOGLINK%,by lesterbanks

TurboSquid Adds Blender Support to CheckMate

April 17, 2017, 09:44 AM

http://lesterbanks.com/2017/04/turbosquid-blender-...

Good news for Blender users: TurboSquid has added Blender to its certification system. This means that you will be able to get the same quality Blender content, as the previously certified 3ds Max, Maya, Cinema The Post TurboSquid Adds Blender Support to CheckMate originally appeared and published on %%BLOGLINK%,by lesterbanks

Arnold 5 Decouples Shader and Renderer With Shader

April 14, 2017, 12:11 PM

http://lesterbanks.com/2017/04/arnold-5-shader-clo...

Solid Angle releases Arnold 5, a major update to the popular renderer that sports better performance, new shaders and changes that make Arnold even easier to use. There are a ton of great new things The Post Arnold 5 Decouples Shader and Renderer With Shader Closures originally appeared and published on %%BLOGLINK%,by lesterbanks

Techniques for Hard Surface Sculpting in ZBrush

April 14, 2017, 09:20 AM

http://lesterbanks.com/2017/04/techniques-hard-sur...

There are really three avenues for creating hard surface work, modeling, hard surface sculpting, and a combination of the two. Modeling may provide some benefits when creating hard surface models, but might turn tricky and The Post Techniques for Hard Surface Sculpting in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks

Animation Revisited: The Frog, The Dog, and The De

April 13, 2017, 07:40 AM

http://www.awn.com/animationworld/keep-it-motion-c...

Every Thursday, Chris Robinson takes a look at films from animation’s past. This week he screens a golden oldie from 1986, The Frog, The Dog, and The Devil.

Working With Maya 2017 Update 3 Bake Deformer Tool

April 11, 2017, 12:38 PM

http://lesterbanks.com/2017/04/working-maya-2017-b...

Maya 2017 Update 3 added some great new deformer features, such as a Tension Deformer. IT also added a new Bake Deformer Tool that will allow you to bake down the effects of a deformer The Post Working With Maya 2017 Update 3 Bake Deformer Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Make a Side-Facing Panel Tab in Cinema 4D

April 11, 2017, 12:37 PM

http://lesterbanks.com/2017/04/make-side-facing-pa...

Customizing your workspace for the job that you are working on can help you quickly access tools, scripts and menus. In Cinema 4D you can make your own panels and fill them with the tools The Post How To Make a Side-Facing Panel Tab in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Tips for Customizing Your Zbrush Interface

April 10, 2017, 10:07 AM

http://lesterbanks.com/2017/04/tips-customizing-zb...

Love or hate the ZBrush interface, it remains as one of the most customizable tools out there. whether you are a new user first noticing how much scrolling is involved, or a seasoned user, who The Post Tips for Customizing Your Zbrush Interface originally appeared and published on %%BLOGLINK%,by lesterbanks

1 91 92 93 94 95 369

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.