To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Stranger Things‘ VFX Team Explains Season 2’s

June 22, 2018, 01:44 PM

http://www.studiodaily.com/2018/06/stranger-things...

Spoiler warnings should probably be in effect for this installment of Vanity Fair‘s Notes on a Scene series, in which VFX gurus  Paul and Christina Graff explain and annotate some of the work that went into Stranger Things season 2, including Eleven’s fight against the Shadow Monster. The post Stranger Things‘ VFX Team Explains Season 2’s Visual Effects appeared first on Studio Daily.

LACPUG's 18th Anniversary Meeting Features Randy

June 22, 2018, 01:44 PM

http://www.fcp.co/final-cut-pro/articles/2092-lacp...

If you are anywhere near Los Angeles next week, then you must attend the 18th anniversary of the LACPUG. FCP & Premiere creator Randy Ubillos and original FCP team member Tim Serda will be interviewed by Michael Horton. Bradley Olsen will present the debut of 'Off the Tracks' the crowdfunded documentary about FCPX. There's a coupon code as well!

Week in Premiere 6/22/18

June 22, 2018, 12:31 PM

http://www.premierebro.com/weekinpr/week-in-premie...

PREMIERE PRO WEEK IN REVIEW: Project Rush Sneak Peek (Exclusive Insights from Live Demo) • Is Project Rush Adobe's FCP X? What Do the Pros Say? • New Instagram TV (IGTV) Tutorials • 3 Hollywood Super Hero Effects in Premiere Pro

#adobe#premiere pro#adobe premiere#project rush#igtv
How To Give Your Strokes Style In After Effects

June 22, 2018, 12:19 PM

https://motionarray.com/tutorials/after-effects-tu...

When it comes to working with text, images, and motion graphics, there are certain things you wouldn't think to infuse with creativity. But the truth is there's no limit, and even a simple stroke can be stylized to be much more engaging. In this video we show you how to do just that! Check it out!

#after effects#after effects tutorial#after effects tips#after effects cc 2018#strokes in after effects#text in after effects
Make Your Text Follow A Path In After Effects

June 22, 2018, 12:04 PM

https://motionarray.com/tutorials/after-effects-tu...

Learn how to create a custom path for your text to follow in After Effects. Using the pen tool and the text path section you can tell your text to follow whatever path you draw with the pen tool. Once you add some keyframes and use our free inertia expression, your text is animated with an impressive motion! We hope you find this video helpful!

#motion graphics#after effects tutorial#text to path#after effects tips#after effects tricks#text animation#after effects cc 2018
Top Tips for Improving UV Workflow in Maya

June 22, 2018, 09:43 AM

https://lesterbanks.com/2018/06/tips-improving-uv-...

Flipped Normals Covers Their Top Tips for Improving UV Workflow in Maya. These tips can speed up your UV workflow in bigger and smaller ways. UV Mapping in Maya used to be just plain awful.

Lock Transformation Axes Directly in The C4D Viewp

June 22, 2018, 09:43 AM

https://lesterbanks.com/2018/06/lock-transformatio...

Glenn Frey Shows a Handy Tip for How to Lock Transformation Axes in the Cinema 4D Viewport. Locking specific transform attributes is an excellent way to prevent unwanted transformations. With Cinema 4D, there is a

VFX Artist Reveal Creating a Yacht from Thin Air

June 22, 2018, 09:43 AM

https://www.hollywoodreporter.com/lists/vfx-artist...

Visual effects pros reveal how they brought the Twin Towers back to New York in 'Looming Tower,' put a royal ship into the water for 'The Crown,' created a parade down the streets of Barcelona in 'Genius,' conjured a psychic battle in 'Legion' and forged a 'Star Trek'-like universe in 'Black Mirror.'

Here’s how to negotiate your salary over email

June 22, 2018, 09:43 AM

https://www.fastcompany.com/40588267/heres-how-to-...

First, congratulations. You’ve received an offer! Now, the more difficult news: The job search process isn’t quite over yet. It’s time to think over the offer, compare it with your other options, and most importantly: negotiate.

RGBworks Studio Builds New Suites with Resolve

June 22, 2018, 06:44 AM

https://www.aotg.com/rgbworks-studio-builds-new-suites-with-resolve/

Blackmagic Design today announced that Guangzhou based RGBworks Studio, a postproduction company that specializes in color grading and was founded by veteran directors and colorists, has built its new high end color grading suites and training facility around Blackmagic Design’s DaVinci Resolve Studio software. RGBworks also installed dozens of DaVinci Resolve panels, including the DaVinci Resolve Advanced Panels, Mini Panel and Micro Panels, across the suites.

#blackmagic design#grading#davinci resolve#post

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