To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

MATCH CUT: The Art of Cinematic Technique

October 25, 2016, 05:50 AM

https://www.aotg.com/match-cut-the-art-of-cinematic-technique/

A compilation of movies that use the visual match cut as a technique to join two different scenes. Films that appear: Stoker (2013) Psycho (1960) Frida (2002)…

Why are Movie Advertisement Clips Called Trailers?

October 25, 2016, 05:50 AM

https://www.aotg.com/why-are-movie-advertisement-clips-called-trailers/

It turns out, the first movie trailers occurred not at the beginning of the films, as they do today, but rather at the end of the films. They were called “trailers” because the advertisements would be spliced directly on the end of the reels, so that the movie advertisement’s film trailed the actual film.

How to create 3D hair and fur

October 25, 2016, 05:50 AM

http://www.creativebloq.com/how-to/how-to-create-3...

You can easily get overwhelmed the first time you work with fur in any 3D art software. In this tutorial I will take you step-by-step through the different options and techniques that Modo has to offer. Modo’s Fur tool is great, since it can also be used for creating other types of materials, such as feathers and tree leaves.

ALICE THROUGH THE LOOKING GLASS: Making of

October 25, 2016, 05:50 AM

https://www.aotg.com/alice-through-the-looking-glass-making-of/

Another interesting making of by Sony Pictures Imageworks, this time it’s about the creation of the Seconds, Minutes and Hours characters for ALICE THROUGH THE LOOKING GLASS...

FXGuide - Terrence Malick's Voyage of Time

October 25, 2016, 05:49 AM

https://www.fxguide.com/quicktakes/terrence-malick...

Deluxe’s Method Studios produced much of the visual effects for the 45min long IMAX Voyage of Time. The origin of life story by Director Terrence Malick shows the grand history of the cosmos, "spanning the eon from the Big Bang to present day and beyond".

New Blender add-on makes UV packing like playing T

October 25, 2016, 05:49 AM

http://www.cgchannel.com/2016/10/blender-add-on-ma...

Tools developer Vilem Novak has released GPack, an amazing free Blender add-on that makes it possible to pack the UVs of a model by allowing them to fall under gravity, a bit like playing Tetris.

Google acquires Eyefluence

October 25, 2016, 05:49 AM

http://tech.firstpost.com/startup/google-acquires-...

Eyefluence, a startup that focuses on using eye tracking for augmented reality and virtual reality applications has announced in a blogpost that it is joining Google. Current VR and AR applications have one intuitive way to explore and interact with the spaces missing that is eye tracking, an almost invisible way to interface with immersive applications, because most actions in meatspace begin with the eye.

VFX Summit Reveals 2016 Hall of Fame Awardees

October 25, 2016, 05:49 AM

http://www.animationmagazine.net/people/world-anim...

Animation Magazine has announced its list of 2016 Animation Hall of Fame inductees, who will be celebrated with an Awards Gala held Tuesday, November 1 from 6:30 to 10 p.m. at the beachside Hotel Casa del Mar in Santa Monica, California as part of the World Animation & VFX Summit.

Free Motion Graphics eBook

October 25, 2016, 05:45 AM

http://crossfeyer.com/ebook

Our Motion Graphics ebook is an in-depth look at the production of impressive animations. It includes descriptions of a complex design process from classical static design theory to modern animation techniques. With the combination of professional knowledge and appealing storytelling you’ll be able to improve your artistic skills and to impress your clients and audience!

#ebook#motion graphics#animation#motion design
Tackling common compositing tasks In Nuke

October 24, 2016, 04:35 PM

http://editstock.com/blogs/all/tackling-common-com...

Tackling Common Compositing Tasks Part 1 - Screen replacement from The Foundry on Vimeo.  Comfortable with the basics but still nervous about tackling a NUKE project? In this series Joe Raasch, an experienced NUKE artist and certified NUKE trainer, demonstrates how to tackle common compositing tasks with some tips and tricks along the way. Download the assets for this series for FREE at EditStock.com/nuke. Find more info on Joe at http://www.joeraasch.com/. For more NUKE Tutorials check o...

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