To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

2D to 3D Conversion is often necessary...

August 10, 2016, 03:28 AM

http://blog.sblcorp.com/2d-to-3d-conversion-is-oft...

Many directors are under the mistaken impression that shooting in 3D is inherently superior to converting post production. The hardware and software professionals are in a sort of constant race to prove who has the upper hand in 3D.

#video editing#2d to 3d stereoscopic conversion#vfx rotoscoping services#vfx services#visual effects services#video post production services
Texture Painting, Glazing Brushes, Customizability

August 9, 2016, 04:48 PM

http://www.cartoonbrew.com/tech/texture-painting-g...

The name Corel is synonymous with digital painting and design, but not everybody may be overly familiar with the newest advancements in Corel Painter, the company’s go-to digital painting app designed to replicate natural media via its paint, crayon and brush toolset.

LV SuperMeet 2016: VR is All About Gobs of Data

August 9, 2016, 12:40 PM

https://www.aotg.com/lv-supermeet-2016-vr-is-all-about-gobs-of-data/

We welcome to the SuperMeet Lewis Smithingham, producer/editor/VR filmmaker and CTO + VR Specialist at 30 Ninjas, will join OWC Digital's Chris Haeffner to discuss the capture, production and storage challenges encountered in his latest project with Doug Liman.

VFX Budgets With Thinkbox Software @ SIGGRAPH 2016

August 8, 2016, 04:41 PM

http://www.digimediapros.com/vfx-budgets-thinkbox-...

In this episode I speak with Ryan Russell from Thinkbox Software about the new Vero VFX budgeting application that runs in the cloud. He gives us a quick demo of it, tell us who it's focused on and what the future holds for it.

The Opportunity of HDR

August 8, 2016, 04:40 PM

https://www.aotg.com/the-opportunity-of-hdr/

Listen to Finishing Artist Steve Scott share his thoughts about the opportunity and benefits of HDR in movies.

Deluxe Streamlines VFX Workflow for Star Trek Beyo

August 6, 2016, 03:39 PM

http://www.creativeplanetnetwork.com/news/post/del...

Deluxe Entertainment Services Group (Deluxe) announces that its post/VFX workflow application, The Portal, significantly streamlined processes for filmmakers on Paramount Pictures, Skydance and Bad Robot's Star Trek Beyond, directed by Justin Lin and shot by Stephen F. Windon. The Portal, a service unique to Deluxe, takes the once cumbersome process of pulling camera original material and distributing it to VFX companies from days to hours.

SIGGRAPH: ILM's Vic Schutz

August 6, 2016, 10:15 AM

https://www.aotg.com/siggraph-ilms-vic-schutz/

At the SIGGRAPH 2016 show, we checked in with ILM's Vic Shultz, who was computer graphics supervisor on the film Warcraft.

Creating forest grounds with ZBrush Tutorial By Pi

August 6, 2016, 10:14 AM

https://www.aotg.com/creating-forest-grounds-with-zbrush-tutorial-by-pi/

PIERRE BENJAMIN is a 3D Artist from London, United Kingdom. In this post you will see his gumroad product Creating forest grounds with ZBrush Tutorial By Pierre Benjamin.

Natural Touchups Advanced Video Course

August 5, 2016, 12:13 PM

https://www.aotg.com/natural-touchups-advanced-video-course/

You know for years and years we’ve been able to touchup skin, blemishes or even eye color on our photos in Photoshop? Well, did you know its totally possible to do this same thing on Video. Basically we are “photoshoping” our videos, but you know, with after effects instead of photoshop. There are lots of great retouching tips inc...

The Best Television VFX Breakdowns of Summer 2016

August 5, 2016, 12:13 PM

https://www.rocketstock.com/blog/television-vfx-br...

As it’s frequently said, we are in a golden age of television. If you need proof, consider this: The budgets behind these hits range from small to one of the most expensive in television history — but each is world-class in execution, regardless of the amount of money spent. Here are some of the best VFX breakdowns from some of today’s biggest hits.

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