To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VR, Design Take SIGGRAPH Center Stage from VFX

August 4, 2016, 05:10 PM

http://www.studiodaily.com/2016/08/vr-design-take-...

Not so long ago, the film industry was the star of SIGGRAPH. Yes, it was always a profoundly multi-disciplinary conference, bringing together students, scientists, researchers, and working practitioners under one roof. But VFX tentpole movies were the most visible culmination … more » The post VR, Design Take SIGGRAPH Center Stage from VFX appeared first on Studio Daily.

Deluxe Streamlines VFX Workflow for Star Trek Beyo

August 4, 2016, 12:24 PM

http://www.awn.com/news/deluxe-streamlines-vfx-wor...

LOS ANGELES -- Deluxe Entertainment Services Group has announced that its post/VFX workflow application The Portal significantly streamlined processes for filmmakers on Paramount Pictures, Skydance and Bad Robot’s Star Trek Beyond, directed by Justin Lin and shot by Stephen F. Windon. The Portal, a service unique to Deluxe, takes the once cumbersome process of pulling camera original material and distributing it to VFX companies from days to hours.

Watch How Easily 3D-Coat Can Unwrap Cinema 4D Mode

August 4, 2016, 09:25 AM

http://lesterbanks.com/2016/08/3d-coat-unwrap-cine...

Motion Designer Aleksey Voznesenski, shares a look into using 3D-Coat for UV unwrapping Cinema 4D models, easily The Post Watch How Easily 3D-Coat Can Unwrap Cinema 4D Models originally appeared and published on %%BLOGLINK%,by lesterbanks

After Effects CC 2015.3 (13.8.1) Bug-Fix Update Is

August 4, 2016, 05:30 AM

http://blogs.adobe.com/creativecloud/after-effects...

The After Effects CC 2015.3 (13.8.1) bug-fix update is now available. This update fixes multiple bugs, including audio looping at the end of compositions when exported via Adobe Media Encoder. This update also introduces native import and export support for the QuickTime Animation codec, and native import support for the PNG video codec and AAC audio codec inside of QuickTime files. This means you no longer need QuickTime installed on Windows in order to use QuickTime files with the Ani...

8 Incredible Innovations from SIGGRAPH 2016

August 3, 2016, 12:29 PM

https://www.rocketstock.com/blog/highlights-from-s...

Every year SIGGRAPH brings us the very latest in computer technology. While the conference has certainly evolved over time, SIGGRAPH still remains one of the largest annual gatherings of computer nerds, from VFX artists to computer scientists. This year over 14,000 people attended the conference, and we were there to see all the latest breakthroughs in motion graphics, VFX, and related technology. While it’s hard to say that anything was unimpressive, below is a list of our eight favorite thin...

Augmenting Reality In Rio

August 3, 2016, 09:17 AM

http://www.avidblogs.com/augmenting-reality-rio/

The article Augmenting Reality In Rio by Jeff Rosica appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

SIGGRAPH 2016 Quickview

August 3, 2016, 06:07 AM

http://www.btlnews.com/community/72360/

From July 24th to the 28th, at the Anaheim Convention Center, professionals in computer graphics and animation converged at the 43rd annual conference SIGGRAPH 2016 to take in the latest in visual effects, gaming, virtual reality and even some applications using satellites and motion-predicting drones. The event attracted over 14,000 artists, game developers, filmmakers, students and academics […] The post SIGGRAPH 2016 Quickview appeared first on Below the Line.

SIGGRAPH 2016: Tech, Sessions, Star Wars & Dory

August 3, 2016, 06:06 AM

http://www.postmagazine.com/Post-Blog/2016/August/...

ANAHEIM, CA - SIGGRAPH was definitely smaller this year but it was laid out a lot differently and functioned a bit differently. This year it was apparent there were options for people with Exhibit Badges as they had access to panels and sessions done by vendors who rented space separate of SIGGRAPH that gave attendees more access to training, talks and specific needs. Side FX did Houdini training for the entire day on Tuesday. Autodesk had speakers for a few days about their product lines in...

Brickyard VFX Goes Off the Charts for Volkswagen T

August 1, 2016, 05:39 PM

http://www.awn.com/news/brickyard-vfx-goes-charts-...

Boutique VFX and animation studio taps Autodesk Maya and GPU-accelerated biased renderer Redshift to complete previs, design and animation for the new Volkswagen spot, ‘Graph.’

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