It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 15, 2016, 09:29 AM
http://www.avidblogs.com/touch-screen-ipad-control...
The article Touch-Screen iPad Control for Dolby Atmos in Pro Tools by Neyrinck by Paul Neyrinck appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..
August 15, 2016, 09:29 AM
http://www.avidblogs.com/empower-team-power-avid-n...
The article Empower Your Media Production Team With Avid NEXIS by Bob Russo appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..
August 15, 2016, 09:29 AM
http://saeditores.org/Novedades/Segundo-Encuentro-...
La SAE anuncia la apertura de las inscripciones para participar del Segundo Encuentro de Editores, que se llevará a cabo el sábado 27 de agosto a partir de las 10:00 horas en la sede del Distrito Audiovisual (Av. Dorrego 1098, CABA).
August 15, 2016, 09:29 AM
http://lesterbanks.com/2016/08/redshift-renderer-h...
Rohan Dalvi offers a look into the production driven Redshift renderer in Houdini with this introduction. The Post Getting Started With Redshift Renderer for Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
August 15, 2016, 09:29 AM
https://www.youtube.com/watch?v=8EXlXkwEGhs
Understanding Loudness is vital viewing for anyone affected by the new loudness standards in live broadcast and post-production audio and is presented by Pro Tools Expert Editor Mike Thornton.
August 15, 2016, 05:32 AM
http://www.digimediapros.com/blackmagic-released-d...
Blackmagic Design has released version 12.5.1 for DaVinci Resolve Studio and DaVinci Resolve for every supported platform. Continue reading to learn more.
August 15, 2016, 05:32 AM
http://designingsound.org/2016/08/oculus-releases-...
Oculus just released a new version of their Spatializer VST/AAX plugin. In addition to providing the basic controls included with the standard VST or AAX plugins, it adds a VR interface allowing users to optionally visualize and manipulate sound parameters within VR, using either Oculus Touch or Xbox controllers. The sound locations of all Visualizer channels are […]
August 15, 2016, 05:32 AM
http://lesterbanks.com/2016/08/matthew-gleason-lig...
3D Generalist Demo Reel 2016 , Matthew Gleason The Post Matthew Gleason | Lighting | 3D Generalist Demo Reel 2016 originally appeared and published on %%BLOGLINK%,by lesterbanks
August 15, 2016, 05:32 AM
http://kyleesportfolio.com/blog/?p=1909
On August 13th, the Blue Collar Post Collective conducted a town hall style panel discussion in Hollywood on the state of mental health in post production. The panel was live streamed on YouTube, and the archive is available to watch. … Continue reading →
August 15, 2016, 05:31 AM
http://www.cgmeetup.net/home/deforming-softbody-me...
Lucid is capable of taking animation from a mesh within 3dsmax and passing it into the simulation. The mesh participates in simulation while retaining its animated deformation. Use this effect to simulate wiggly things like snakes and worms, creating their own locomotion. In this tutorial we go through the basics of this process and add a snake-like object to the scene with a few clicks.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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