To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

2018 Annie Awards Winners

February 4, 2018, 08:46 AM

http://www.btlnews.com/featured/2018-annie-awards-...

    Best Animated Feature COCO Pixar Animation Studios Outstanding Achievement, Directing – Animated Feature Production COCO Pixar Animation Studios Lee Unkrich, Adrian Molina Outstanding Achievement, Directing – TV/Broadcast Production DISNEY MICKEY MOUSE Episode: The Scariest Story Ever: A Mickey Mouse Halloween Spooktacular! Walt Disney Television Animation Dave Wasson, Eddie Trigueros, Alonso Ramirez-Ramo Best Animated […] The post 2018 Annie Awards Winners appeared first on Bel...

Check Out Redshift’s New Denoiser, Scrubbing and

February 3, 2018, 08:46 AM

http://lesterbanks.com/2018/02/redshifts-new-denoi...

Andrew Silke Peers Into Some New Features in Redshift Maya, Including the New Denoiser Create 3d Characters’ Andrew Silke has a look at the new features in Redshift Maya that are notable and cutting edge. The Post Check Out Redshift’s New Denoiser, Scrubbing and Camera Navigation originally appeared and published on %%BLOGLINK%,by lesterbanks

BFI Presents a New History of British Animation

February 2, 2018, 06:47 PM

https://www.awn.com/news/bfi-presents-new-history-...

LONDON -- A part of year-long focus on animation -- and coinciding with the release of Early Man, Nick Park’s latest animated feature for Aardman and Studiocanal -- the British Film Institute has revealed new access to unprecedented collections of archive animation, both online and in cinemas.

How to Make Objects Collide With Paint FX Grass

February 2, 2018, 10:08 AM

http://lesterbanks.com/2018/02/make-objects-collid...

Animator Calvin Bacon Shows How to Make Objects Collide With Paint FX Grass in Maya Working in Maya, there are many ways to create grass. You can use Maya’s new scattering tools, either in xGen The Post How to Make Objects Collide With Paint FX Grass originally appeared and published on %%BLOGLINK%,by lesterbanks

Braid Maker is a Flexible Braids Styling Tool for

February 2, 2018, 10:08 AM

http://lesterbanks.com/2018/02/braid-maker-braids-...

Abhishek Karmakar’s Latest Maya Tool Braid Maker is A Highly Art-Directable Procedural Braids Designing-Tool for Maya AkashCGI has recently released a new Maya tool allowing users to create sophisticated and organic looking braids at the The Post Braid Maker is a Flexible Braids Styling Tool for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Create an Animated Logo With RealFlow and C4D

February 1, 2018, 01:53 PM

http://lesterbanks.com/2018/02/create-animated-log...

MographPlus Has a Look at Using Advanced Effects to Animate a Logo Using RealFlow and Cinema 4D MographPlus posts a 17-part look into expanding motion graphics with advanced effects. This project-based tutorial uses RealFlow and The Post Create an Animated Logo With RealFlow and C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

ActionFX Builder: An Easy Way to Add Cartoon FX in

February 1, 2018, 11:09 AM

http://lesterbanks.com/2018/02/actionfx-builder-ad...

Motion Factory ActionFX Builder for After Effects is a Simple Way to Add Cartoon FX To Your Work Pixflow’s Motion Factory Builders are After Effects front-ends to libraries of particle, type, and effects. ActionFX Builder The Post ActionFX Builder: An Easy Way to Add Cartoon FX in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks

An Easy Way to Model Feet in Maya

February 1, 2018, 11:09 AM

http://lesterbanks.com/2018/02/easy-way-model-feet...

Alex Cheparev Shares a Simple Way to Model Feet Using a Box-Modeling Technique It all starts with a box. Known as the box modeling technique, starting from a six-sided primitive can be a great way The Post An Easy Way to Model Feet in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Rig Export Offers a Better Exchange Between Maya a

January 31, 2018, 01:50 PM

http://lesterbanks.com/2018/01/rig-export-exchange...

Rig Export Converter Can Exchange Rigs and Animations Between Maya and Popular Game Engines Are your exported characters and animations bunked up somehow? Maya has an export routine that will allow you to send your The Post Rig Export Offers a Better Exchange Between Maya and Games originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Better Dual Knee & Elbow Setup in Maya

January 31, 2018, 10:17 AM

http://lesterbanks.com/2018/01/better-dual-knee-el...

Nazmi Yazici Shows How to Create a Dual Knee Setup in Maya using Blend Nodes Everyone has their favorite way to create an IK/FK switch, or a dual knee or three-joint bone setup. Some are The Post Creating a Better Dual Knee & Elbow Setup in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

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