Welcome to Aotg.com

A community-driven source for post-production information

Editing Spots: Cutters and Utopic

September 23, 2021, 08:58 AM

https://postperspective.com/editing-spots-cutters-...

By Karen Moltenbrey  Editing commercials might not have all the glitz and glamour of editing a tentpole film, but the work can be just as challenging. An editor has only a small amount of time to tell a story when doing 30- or 60-second spots, so every frame must count. Here, Continue reading → September 21, 2021 The post Editing Spots: Cutters and Utopic appeared first on postPerspective.

Remote Editing: Big Sky and Running Man

September 23, 2021, 08:58 AM

https://postperspective.com/remote-editing-big-sky...

Post editors historically have worked from a facility, whether that is rented space for a specific project or at the studio where they are employed. However, that was pre-COVID. Once the pandemic hit, the “traditional” workflow had to change, and change it did! Independent editors working out of temporary locations on a per-project basis as well as those at studios where they are employed suddenly found themselves — like so many others across the industry — working from their homes. Cont...

Editing Episodics: Mr. Mayor and La Brea

September 23, 2021, 08:57 AM

https://postperspective.com/editing-episodics-mr-m...

By Karen Moltenbrey When editing longer-form projects, such as a series, time is crucial, not only in adhering to deadlines, but also to ensuring that the final edit runs to the exact minute or frame, especially when airing on network television. More often than not, though, this means finally getting the cut where the creative team wants it to be and then finding teeny areas to tighten up throughout in order to shave off a few seconds overall. Continue reading → September 21, 2021 The post Ed...

Editing Interfaces — Why They’re Important

September 23, 2021, 08:57 AM

https://postperspective.com/editing-interfaces-and...

By Mike McCarthy How do you control your editing application? Whether you are editing in Avid Media Composer, Apple Final Cut, Adobe Premiere, Blackmagic Resolve or even Vegas, you are basically trying to communicate with a piece of software and make it very precisely alter a group of video clips. The more efficiently you can get the ideas from your mind into the software, Continue reading → September 21, 2021 The post Editing Interfaces — Why They’re Important appeared first on postPerspe...

How to Create a Stylized Bed With Maya and Substance 3D Painter

September 23, 2021, 08:57 AM

https://lesterbanks.com/2021/09/how-to-create-a-st...

3dex shows how to make a stylized bed asset using the Maya, Zbrush, Painter pipeline. A new tutorial from 3dEx shows how to create more stylized assets using Maya, Zbrush, and Substance 3D Painter. “You will learn how to

Virtual Roundtable: Editing

September 23, 2021, 08:56 AM

https://postperspective.com/virtual-roundtable-edi...

By Randi Altman We reached out to editors and those who make editing products to ask about the evolution of both tools and workflows. (Looking at you, COVID-19.) The biggest trends of the past year have been working remotely and cloud. What lies ahead? Likely a mix of in-studio and at-home setups, Continue reading → September 22, 2021 The post Virtual Roundtable: Editing appeared first on postPerspective.

Colorist Chat: Goldcrest Colorist Evan Anthony

September 23, 2021, 08:56 AM

https://postperspective.com/colorist-chat-goldcres...

Evan Anthony is senior colorist at New York City’s Goldcrest Post, an independent post facility, which provides editorial offices, on-set dailies, picture finishing, sound editorial, ADR, mixing and related services. Anthony has over two decades of experience working on a wide variety of genres — from promo editorials to documentary feature films to small independent movies. Continue reading → September 22, 2021 The post Colorist Chat: Goldcrest Colorist Evan Anthony appeared first on post...

Destin Daniel Cretton Talks VFX and Directing Marvel’s Shang-Chi

September 23, 2021, 08:56 AM

https://postperspective.com/destin-daniel-cretton-...

By Iain Blair Director Destin Daniel Cretton is best known for his work on Just Mercy and The Glass Castle, emotionally powerful low-budget dramas that focused on characters and behavior, not spectacle and visual effects. So it was a big surprise to many when the indie director was tapped by Marvel to helm its VFX-heavy new tentpole Shang-Chi and the Legend of the Ten Rings, Continue reading → September 22, 2021 The post Destin Daniel Cretton Talks VFX and Directing Marvel’s Shang-Chi...

This is one big reason why computer performance keeps getting better

September 23, 2021, 08:54 AM

https://www.redsharknews.com/technology-computing/...

Replay: Unless you've been living under a rock for the last few years, you know that the clock speeds of processors haven't changed much, yet performance is still going up. Most of that performance gain is coming from parallelism.

173 – Ted Lasso with Bernard Weiser and Brent Findley

September 23, 2021, 08:54 AM

https://tonebenderspodcast.com/173-ted-lasso-with-...

In this episode we talk to Emmy nominated co-supervising sound editors Bernard Weiser and Brent Findley from the hit series Ted Lasso. They do a…

© 2007-2021 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.