To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Snarcasm: Pixar Is So Average, You Didn’t Even N

September 21, 2016, 02:17 PM

https://jonnegroni.com/2016/09/21/snarcasm-pixar-i...

Most people aren’t movie aficionados, and most of those people aren’t even sure what the word “aficionado” means. But they do know a good flick when they see it, and more often than not, Pixar churns out some great pieces of entertainment.

3ds Max 2017

September 21, 2016, 04:58 AM

http://www.creativebloq.com/reviews/3ds-max-2017?u...

Every year when Autodesk releases its latest version, it faces a barrage of critical feedback. This has been the case for a number of years, including 3ds Max 2014, mainly due to the lack of useful features and an apparent refusal to implement some of the most requested features over at Autodesk Uservoice.

DeltaMush to Skin 3ds Max Plugin

September 21, 2016, 04:57 AM

http://www.cgmeetup.net/home/deltamush-to-skin-3ds...

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with “converting” to Skin feature – the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.

Refine The Speed of Camera Moves in C4D With a Tim

September 20, 2016, 12:26 PM

http://lesterbanks.com/2016/09/refine-speed-camera...

Camera moves take time to sort out. If you want those silky-smooth camera moves, you’re going to have to spend some time in a graph editor. However that doesn’t necessarily mean that  you need to be endlessly manning multiple curves to get what you need. How else can it be done? Well, according to Freelance The Post Refine The Speed of Camera Moves in C4D With a Time Track originally appeared and published on %%BLOGLINK%,by lesterbanks

15 Rare Color Photos Of Walt Disney

September 20, 2016, 12:25 PM

http://www.cartoonbrew.com/disney/15-rare-color-ph...

The Disney studio of the Thirties through the Fifties is a magical bygone era, far from perfect but utterly unique in the level of craftsmanship and drive for quality exhibited by the artists who worked there. That atmosphere was created entirely by one individual: the company’s namesake, Walt Disney.

Generate a Series of Pyro Simulations in Houdini W

September 20, 2016, 09:29 AM

http://lesterbanks.com/2016/09/generate-pyro-simul...

CG Artist Oliver Hilbert shares a look into using Houdini’s Wedge ROP to wedge pyro simulations and writing those sims out as OpenDVB’s. The DVB’s are then brought into Clarisse and rendered there. looking at using the wedge ROP in Houdini to generate a series of Pyro simulations The Wedge render node in Houdini allow The Post Generate a Series of Pyro Simulations in Houdini With Wedge originally appeared and published on %%BLOGLINK%,by lesterbanks

Flow Will Change How You Work With Ae’s Graph Ed

September 19, 2016, 09:32 AM

http://lesterbanks.com/2016/09/flow-will-change-wo...

Let’s face it. The graph editor in After Effects is an aging and confusing mess. This is true for both new and experienced users. If only there was a better way to do the things that are done most often in the graph editor. Gone are the days of slow, heavy expressions, or fighting with The Post Flow Will Change How You Work With Ae’s Graph Editor originally appeared and published on %%BLOGLINK%,by lesterbanks

Growing Intertwined Knitted Surfaces in Houdini

September 19, 2016, 09:31 AM

http://lesterbanks.com/2016/09/growing-knitted-sur...

VFXHomeland posts a look at animating knitted surfaces, using their free Houdini Knit Solver asset. how you can create the growth effect using Houdini knit solver The Knit Solver is one of VFXHomeland’s freely available Houdini Assets that also includes a fantastic Droplet solver for creating dew and water drops on objects, including realistic animation. The The Post Growing Intertwined Knitted Surfaces in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Pixar Animation Intern Showreel by Julian Teo

September 19, 2016, 05:52 AM

http://www.cgmeetup.net/home/pixar-animation-inter...

Julian Teo – Here’s all the shots I animated during my 12 week internship at Pixar Animation Studios. Huge thanks to my mentors Michal Makarewicz, Tal Shwarzman, Jae Hyung Kim and to my fellow interns for a truly amazing Summer.

A History of Disney Bears

September 18, 2016, 05:51 AM

http://www.rotoscopers.com/2016/09/17/a-history-of...

A few months ago I did a post on a ‘History of Disney Owls‘ and it is one of my favorite posts. For a girl who normally does opinion pieces it was fun to do something creative and different. So I have been trying to think of what would be a good follow-up and finally landed on bears. Disney has had a rich tradition of bears, even having a movie called Brother Bear. Some bears have been humorous like Baloo in The Jungle Book and others have been fierce and scary like in Fox and the Hound.

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