It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 21, 2017, 05:18 AM
http://www.broadcastbeat.com/unified-storage-simpl...
2017 BroadcastAsia Submission by Tom McDonald, Technical Marketing Quantum Virtual reality (VR) 360° video is creating new film, television and gaming experiences that enable audiences to control where their attention is focused. This is arguably the most significant change in the audience viewing experience since the advent of film. Changing a 100-year-old paradigm is not ...
May 20, 2017, 04:57 AM
http://www.cgmeetup.net/home/the-shallows-vfx-brea...
Benuts VFX presents The Shallows VFX Breakdown.
May 20, 2017, 04:57 AM
http://www.cgmeetup.net/home/ben-hur-vfx-breakdown...
CGF presents Ben-Hur VFX Breakdown.
May 19, 2017, 04:55 AM
http://www.broadcastbeat.com/the-juggernaut-qa-a-f...
With clients like Ubisoft, Walmart, Disney and Coca-Cola, The Juggernaut enjoys global reach as a highly reputable VFX studio. Based in Toronto, the team create compelling graphics for advertising, film, broadcast, gaming, interactive events and more. We sat down for a chat with Creative Director Craig Small to find out just what makes Frankie indispensable ...
May 19, 2017, 04:54 AM
https://vfxblog.com/2017/05/18/lets-talk-about-tho...
A stand-out moment in James Gunn’s Guardians of the Galaxy Vol. 2 occurs when Yondu, Kraglin, Rocket and Baby Groot jump through several space portals causing their faces to warp and distend in almost grotesque ways.
May 19, 2017, 04:54 AM
http://cinefex.com/blog/alien-memories/
Back in 2014, I marked the 35th anniversary of the release of Alien by blogging about my love for the film. Three years on, I’ve just completed work on our upcoming magazine article covering Alien: Covenant, the latest film in the spine-tingling sci-fi franchise. The film hits US theaters today, and you’ll be able to read our in-depth behind-the-scenes story in Cinefex 153 — the new issue is out in June and available to preorder right now.
May 18, 2017, 05:31 PM
http://www.postmagazine.com/Press-Center/Daily-New...
SANTA MONICA — Luma Pictures (www.lumapictures.com), which created visual effects for the first Guardians of the Galaxy film, including the powerhouse villain Thanos, returned to work on the franchise’s follow up, creating VFX for the end tag of the film. The sequence features the entrancing Sovereign world, led by the ruthless high priestess Ayesha. The team created a stunning fully-CG environment, which included hundreds of animated humans in blue and luminous gold pods.
May 18, 2017, 04:54 AM
http://www.btlnews.com/community/siggraph-2017-tec...
SIGGRAPH 2017, the annual interdisciplinary educational experience with the goal of showcasing the latest in computer graphics and interactive techniques, has announced the acceptance of over 125 technical papers which will be presented during this year’s conference. SIGGRAPH 2017 will mark the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques, and will […] The post SIGGRAPH 2017 Technical Papers to Feature Computer Science Discoveries in Fluid...
May 17, 2017, 07:04 PM
http://www.mettle.com/workplace-of-the-future-vr-e...
Linienflug Design produced a VR Experience for their customer Konica Minolta. The creative mandate was to show office life in the future, as realised with Minolta technologies and expertise. The resulting VR Experience, “Workplace of the Future”, was the highlight of the Konica Minolta exhibit at CeBit Hanover.
May 17, 2017, 12:41 PM
http://theangryvideoguy.com/index.php/2017/05/17/g...
You wanna nerd out? Check out this trailer for the technical papers that will be presented. I’ve also compiled a list of the papers with links where currently available if you’d like to pursue them further.
#technology#siggraph#cg research#research
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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