To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Unified Storage Simplifies Use of Powerful VR 360

May 21, 2017, 05:18 AM

http://www.broadcastbeat.com/unified-storage-simpl...

2017 BroadcastAsia Submission by Tom McDonald, Technical Marketing Quantum  Virtual reality (VR) 360° video is creating new film, television and gaming experiences that enable audiences to control where their attention is focused. This is arguably the most significant change in the audience viewing experience since the advent of film. Changing a 100-year-old paradigm is not ...

The Shallows VFX Breakdown

May 20, 2017, 04:57 AM

http://www.cgmeetup.net/home/the-shallows-vfx-brea...

Benuts VFX presents The Shallows VFX Breakdown.

The Juggernaut Q&A: A Far Cry from VFX success

May 19, 2017, 04:55 AM

http://www.broadcastbeat.com/the-juggernaut-qa-a-f...

With clients like Ubisoft, Walmart, Disney and Coca-Cola, The Juggernaut enjoys global reach as a highly reputable VFX studio. Based in Toronto, the team create compelling graphics for advertising, film, broadcast, gaming, interactive events and more. We sat down for a chat with Creative Director Craig Small to find out just what makes Frankie indispensable ...

Let’s talk about those crazy ‘GotG Vol. 2’ w

May 19, 2017, 04:54 AM

https://vfxblog.com/2017/05/18/lets-talk-about-tho...

A stand-out moment in James Gunn’s Guardians of the Galaxy Vol. 2 occurs when Yondu, Kraglin, Rocket and Baby Groot jump through several space portals causing their faces to warp and distend in almost grotesque ways.

Alien Memories

May 19, 2017, 04:54 AM

http://cinefex.com/blog/alien-memories/

Back in 2014, I marked the 35th anniversary of the release of Alien by blogging about my love for the film. Three years on, I’ve just completed work on our upcoming magazine article covering Alien: Covenant, the latest film in the spine-tingling sci-fi franchise. The film hits US theaters today, and you’ll be able to read our in-depth behind-the-scenes story in Cinefex 153 — the new issue is out in June and available to preorder right now.

Luma contributes VFX to Guardians of the Galaxy Vo

May 18, 2017, 05:31 PM

http://www.postmagazine.com/Press-Center/Daily-New...

SANTA MONICA — Luma Pictures (www.lumapictures.com), which created visual effects for the first Guardians of the Galaxy film, including the powerhouse villain Thanos, returned to work on the franchise’s follow up, creating VFX for the end tag of the film. The sequence features the entrancing Sovereign world, led by the ruthless high priestess Ayesha. The team created a stunning fully-CG environment, which included hundreds of animated humans in blue and luminous gold pods.

SIGGRAPH 2017 Technical Papers to Feature Computer

May 18, 2017, 04:54 AM

http://www.btlnews.com/community/siggraph-2017-tec...

SIGGRAPH 2017, the annual interdisciplinary educational experience with the goal of showcasing the latest in computer graphics and interactive techniques, has announced the acceptance of over 125 technical papers which will be presented during this year’s conference. SIGGRAPH 2017 will mark the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques, and will […] The post SIGGRAPH 2017 Technical Papers to Feature Computer Science Discoveries in Fluid...

“Workplace of the Future” VR Experience for Ko

May 17, 2017, 07:04 PM

http://www.mettle.com/workplace-of-the-future-vr-e...

Linienflug Design produced a VR Experience for their customer Konica Minolta. The creative mandate was to show office life in the future, as realised with Minolta technologies and expertise. The resulting VR Experience, “Workplace of the Future”, was the highlight of the Konica Minolta exhibit at CeBit Hanover.

Peek of SIGGRAPH 2017’s Technical Papers & Links

May 17, 2017, 12:41 PM

http://theangryvideoguy.com/index.php/2017/05/17/g...

You wanna nerd out? Check out this trailer for the technical papers that will be presented. I’ve also compiled a list of the papers with links where currently available if you’d like to pursue them further.

#technology#siggraph#cg research#research

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