To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Autodesk releases SketchBook 4.0 for iOS

May 17, 2017, 10:30 AM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO — Autodesk, Inc. (www.autodesk.com) has released SketchBook 4.0 for iOS, the latest update for its digital painting and drawing app. Now available for purchase through the Apple App Store, SketchBook 4.0 allows digital artists to leverage the full compute power of modern iOS devices, including GPU acceleration, with a revamped rendering engine. SketchBook 4.0 also features several new improvements that make a smoother, more convenient drawing experience.

Miller Showcases Fluid Heads at BroadcastAsia

May 17, 2017, 07:15 AM

https://www.aotg.com/miller-showcases-fluid-heads-at-broadcastasia/

Miller Camera Support Equipment, a leader in the production of innovating camera support solutions, will be showcasing its new range of arrowFX Fluid Heads and the Skyline 90 Fluid Head to the Asian market at BroadcastAsia 2017 (Booth 4K3-05).

#miller
COLONY - Season 2: Making of by MELS

May 17, 2017, 04:33 AM

http://www.artofvfx.com/colony-season-2-making-of-...

Canadian studio MELS have just released this making of about their work on the season 2 of COLONY...

FuseFX Appoints VFX Supervisor Jon Cowley to Lead

May 17, 2017, 04:32 AM

http://www.awn.com/news/fusefx-appoints-vfx-superv...

VANCOUVER -- FuseFX has hired 18-year visual effects industry veteran Jon Cowley as Head of Production and Senior VFX Supervisor at its Vancouver production facility. Cowley will oversee production at the facility and lead its team of VFX Supervisors on projects that include the television series Zoo and The Mist.

How to Retain Information

May 17, 2017, 04:32 AM

http://www.allanmckay.com/79/

This episode dives right into a subject that we all are probably guilty of not applying. Eyes glazed over during book consumption, clicking away on Facebook while watching tutorials, or playing around on our phone during lectures.

Graphic Design for VR: Introducing the Future in F

May 16, 2017, 09:31 AM

http://www.studiodaily.com/2017/05/introducing-fut...

Virtual reality studio Within is known for innovative collaborations with artists on a wide range of creative projects. But the new five-part virtual reality series, The Possible, is remarkable for the way it allows viewers to explore technology in a thoroughly immersive way. “Hello, Robot,” the series premiere, was created in partnership with Within’s sister company Here […] The post Graphic Design for VR: Introducing the Future in Five Episodes appeared first on Studio Daily.

Combine Physics, Biology, VFX & Design

May 16, 2017, 09:31 AM

http://www.cgmeetup.net/home/how-to-successfully-c...

Entagma’s Manuel & Moritz share their insights (and humour) on how to successfully combine physics, biology, VFX and design into a new approach to Motion Design using Houdini.

Hollywood's Greatest Trick is Not What You'd Expec

May 15, 2017, 11:56 AM

http://nofilmschool.com/2017/05/vfx-artists-underp...

Invisibility has long been the characteristic of great visual effects. Being unseen is something to strive for; the less you notice the strings, the better the puppet show. But being invisible has taken its toll on VFX artists, turning them into veritable puppets of their own.

A Beginner’s Guide to Visual Effects With Blende

May 15, 2017, 09:36 AM

http://lesterbanks.com/2017/05/beginners-guide-vis...

As DCC, Blender is a complete visual effects pipeline from start to finish. It is much more than a 3D application. It has built into it a world-class production renderer, simulation tools, an animation toolset, The Post A Beginner’s Guide to Visual Effects With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

GUARDIANS OF THE GALAXY VOL. 2: Arslan Elver

May 15, 2017, 09:36 AM

http://www.artofvfx.com/guardians-of-the-galaxy-vo...

In addition to Framestore, Arslan Elver has worked in numerous studios such as Prime Focus, MPC and Industrial Light & Magic. He has worked on many films such as THE GOLDEN COMPASS, MALEFICENT, GUARDIANS OF THE GALAXY and STAR WARS: THE FORCE AWAKENS. He is back in the Marvel universe today by talking about GUARDIANS OF THE GALAXY VOL 2.

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