It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 11, 2017, 06:02 AM
http://alex4d.com/notes/item/vr-news-news-2017-rep...
Zillah Watson, a news producer with more VR experience than most, has written a report on VR and news broadcasting for The Reuters Institute for the Study of Journalism. One point in the executive summary calls for news people to join together to lobby the tech world to reduce the walled gardens and create better hardware and standards for wider VR adoption. Some excerpts: The proliferation of content created through experimentation is solving some of the challenges involved in VR/360 s...
May 11, 2017, 06:01 AM
http://www.artofvfx.com/strongbow-a-nature-dream-m...
Nice making of by The Mill about this STRONGOW commercial...
May 10, 2017, 04:42 PM
http://www.btlnews.com/community/fusefx-appoints-v...
FuseFX has announced the hire of 18-year visual effects industry veteran Jon Cowley as head of production and senior VFX supervisor at its production facility in Vancouver. Cowley will oversee production activity at the facility lead its team of VFX Supervisors on projects including the television series Zoo and Mist. He brings deep experience as […] The post FuseFX Appoints VFX Supervisor Jon Cowley to Lead Production Team in Vancouver appeared first on Below the Line.
May 10, 2017, 12:58 PM
http://www.animationinsider.com/2017/05/rts-future...
Dive into the world of VFX and animation as we take you into the minds of our experienced panelists, including Alex Donne-Johnson, Creative Director at motion design studio Dazzle Ship, responsible for creating video for branding, broadcast, online and installations and Pete Allinson, Head of Design at multi-award winning broadcaster UKTV, the home of TV channels such as Dave and GOLD.
May 10, 2017, 05:02 AM
http://www.postmagazine.com/Post-Blog/2017/May/Nvi...
From engineering and design to manufacturing, operations and sales, virtual reality in the enterprise is reshaping business as we know it. On the leading edge of this change is the Nvidia VRWorks software development kit. It's a suite of application programming interfaces, libraries and engines that makes it easy for developers to create amazing VR experiences. To help companies integrate VR across their businesses, professional application developers like Autodesk®, ESI Group an...
May 10, 2017, 05:01 AM
http://feedproxy.google.com/~r/nvidiablog/~3/p6LFL...
Virtual reality is going to get a lot more real. With a vision of VR serving as the future of computer interfaces, NVIDIA has set its sights on refining the rendering process — to increase throughput, reduce latency and create a more mind-blowing visual experience for users. That effort was the subject of a presentation Tuesday […] The post What’s Next for VR? More Throughput, Less Latency … and a Killer App appeared first on The Official NVIDIA Blog.
May 10, 2017, 05:00 AM
http://www.artofvfx.com/ghost-in-the-shell-showree...
Territory Studio presents their work on GHOST IN THE SHELL...
May 9, 2017, 12:34 PM
http://www.doddlenews.com/news-room/doddlereviews-...
I’ve been a reviewer for a long time, and looking way back, one of the first companies I wrote a review of was Noise Industries, and they have always been a favorite of mine. For this review, I want to circle back to Noise Industries and talk about why, if you’re a Mac editor, you really need to make yourself familiar with them. They have a lot to offer, both paid for, and absolutely free!
May 9, 2017, 12:34 PM
Jeff Okun is a Visual Effects Supervisor who has worked on wide-ranging effects in award winning films such as Blood Diamond, Stargate, Sphere, Red Planet, Deep Blue Sea, The Last Starfighter, and many more. His career spans for nearly four decades.
May 9, 2017, 12:34 PM
http://www.artofvfx.com/the-fate-of-the-furious-jo...
Jonathan Weber began his career in the visual effects in 2007 by joining RISE. He works on numerous projects such as NINJA ASSASSIN, CLOUD ATLAS, CAPTAIN AMERICA: CIVIL WAR or THE MAN FROM U.N.C.L.E.. As VFX Supervisor, he took care of the effects of THE BOOK THIEF, BORGIA and THE FATE OF THE FURIOUS.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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