To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Oculus Shutters Story Studio Division, Cancels 360

May 5, 2017, 10:16 AM

http://www.studiodaily.com/2017/05/oculus-shutters...

In an apparent setback for VR filmmaking, Oculus has abruptly announced that it will shut down its Story Studio division, founded in 2014 to create examples of VR narratives for filmmakers interested in making 360 video content. The studio’s first project, “Lost,” premiered at the Sundance Film Festival in 2015. That was followed by the […] The post Oculus Shutters Story Studio Division, Cancels 360 Video Production appeared first on Studio Daily.

A VFX Artist Made This Epic Video to Sell His Old

May 5, 2017, 07:12 AM

https://www.aotg.com/a-vfx-artist-made-this-epic-video-to-sell-his-old/

Israeli visual effects artist Eugene Romanovsky wanted to sell his old 1996 Suzuki Vitara SUV, so he created this out-of-this-world 2-minute video to advertise its qualities. The ad shows the car zipping around in ordinary landscapes before appearing in famous movies and on the moon.

FMX 2017 : Isotropix annonce Clarisse 3.5

May 5, 2017, 07:12 AM

http://www.3dvf.com/actualite-20087-fmx-2017-isotr...

Isotropix announces Clarisse 3.5, a new version of its layout, stage assembly, lookdev, lighting and rendering tool.

Mettle Collaborates with Facebook to Introduce 360

May 5, 2017, 07:12 AM

http://www.mettle.com/no-film-school-nab-2017-mett...

In collaboration with Facebook, Mettle is working on depth based tools, including depth of field effects and depth masking for 360°/VR. In basic terms, this means you can do a virtual dolly effect, a rack focus, move left and right, and Mettle’s software makes this as easy as possible. The first of their tools to come out will probably be the depth of field. Release date unknown, but all of their tools and plug-ins are designed to work within Premiere Pro and After Effects.

Chapter 2.1: How to import 360 clips into Premiere

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-1-how-to-import-36...

Chapter 2.1: Let the hands on learning begin! Learn how to import 360 clips into Premiere Pro with media browser.

Chapter 2.2: Viewing and Modifying 360 Metadata

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-2-viewing-and-modi...

Upon import Premiere Pro uses metadata to identify 360 clips. Learn how to access this metadata and change it directly in the project panel.

Chapter 2.3: Adding, viewing and editing 360 clips

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-3-adding-viewing-a...

In this tutorial, were going to add multiple clips to the Source Monitor add a button to allow us to view our 360 footage on a sphere and make some edit decisions on our clips.

Chapter 2.4: Creating a 360/VR Sequence

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-4-creating-a-360vr...

In this movie, we’re going to start and assemble a 360/VR sequence with our equirectangular clips selects.

Chapter 2.5: View clips through a 360/VR headset

May 5, 2017, 07:11 AM

http://www.mettle.com/chapter-2-5-view-clips-throu...

In this video, we’ll take a look at a free download from Mettle. SkyBox VR Player will allow you to work in Premiere while wearing a VR headset and even watching your client review the cut maximizing your workflow potential.

Vital Mechanics Realistic Skin Simulation for VFX

May 4, 2017, 01:51 PM

http://theangryvideoguy.com/index.php/2017/05/04/v...

3D Character animation has evolved over the years from simple mesh deformation, blend shapes, to complete skeletal and musculature rigging.Vital Mechanics has been developing algorithms to automatically simulate the sliding of skin over the structure.

#vfx#3d animation#skeletal animation#skin simulation#vital mechanics

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.