It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 2, 2017, 09:02 AM
http://theangryvideoguy.com/index.php/2017/05/02/t...
Pebble Studios uploaded a feature of their work done to promote the series Time After Time which chronicles a young H.G. Wells and his time machine. Pebble was tasked with creating a VR 360 experience as part of the marketing campaign.
#vr#360 video#vfx breakdownMay 2, 2017, 06:06 AM
https://roosterpost.wordpress.com/2017/05/01/dave-...
Dave De Carlo’s visual effects expertise is just as impressive as his editorial skills. When the creative for Bud Light Radler dictated the need for an on-set visual effects supervisor, Dave De Carlo provided the perfect combination of technical VFX and creative storytelling for Anomaly and client Bud Light. Client: Bud Light Radler Name of Commercial: […]
May 2, 2017, 05:55 AM
http://www.slashfilm.com/saturday-night-live-vfx-f...
When it comes to examining a show like Saturday Night Live, it’s easy to only pay attention to the comedy and performances. After all, people watch the staple late night sketch series for laughs. But because the show is live where anything can happen, that makes the technical achievements behind the scenes even more impressive.
May 1, 2017, 09:36 AM
http://blogs.adobe.com/creativecloud/art-and-empat...
Virtual reality (VR) technology is most often associated with gaming, but there is a growing movement to leverage the technology for social impact as well. VR is proving to have a unique ability to impact behavioral change — an impact shown through an increasingly substantial body of academic research and real-world case studies — justifying that every organization, from nonprofits to big businesses, consider integrating VR in their content strategies to communicate in innovative ways. ...
May 1, 2017, 06:17 AM
ActionVFX (www.actionvfx.com) is a website that provides stock footage for visual effects, from smoke plumes to fire, from sparks to explosions. Before the company was launched in 2016, its CEO Rodolphe Pierre-Louis, along with Joe Camarata (Marketing Manager) and Luke Thompson (Operations Manager) conducted an extensive survey among visual effects artists, which determined the type of files the site would contain, and its content.
May 1, 2017, 06:03 AM
http://saeditores.org/Novedades/Curso-VFX-para-edi...
La Comisión de Cultura y Desarrollo Profesional de la SAE abre la inscripción al curso VFX para editores, dictado por Santiago Svirsky y Bruno Fauceglia.Se desarrollará en dos jornadas, los días sábado 13 y 20 de mayo, de 14:00 a 18:00 horas en el Auditorio Cendas, Bulnes 1350, Ciudad Autónoma de Buenos Aires...
April 29, 2017, 05:29 AM
http://www.studiodaily.com/2017/04/foundry-unveils...
Foundry plans a summer launch of a beta version of Elara, a new cloud-based platform for post-production that combines storage infrastructure with creative applications like Nuke, V-Ray and Houdini. Users would set up a “virtual studio” on the service, where their data would live alongside required creative tools and a dynamic render farm. They would […] The post Foundry Unveils Elara, Cloud-Based ‘Virtual Studio in a Box’ appeared first on Studio Daily.
April 28, 2017, 07:31 AM
http://blogs.adobe.com/digitaldialogue/events/poss...
To be successful in the future, companies and brands need to engage beyond the transaction and beyond the screen – engage through empathy created and delivered via a fuller sensory experience. Given investment into virtual reality technology by companies such as Google, Facebook, Apple and Adobe, the burgeoning question for digital marketers is when is the tipping point for enterprises to start investing? Already we are starting to see the interfaces for VR experiences extending beyond s...
April 27, 2017, 07:15 AM
http://www.artofvfx.com/duelist-vfx-breakdown-main...
Really nice work by Main Road Post on this period movie, DUELIST...
April 26, 2017, 06:36 PM
https://magazine.artstation.com/2017/04/fmx-2017-s...
FMX is Europe’s premier computer graphics conference, exploring the latest trends in visual effects, animation, games and transmedia work. Every year, artists and VFX specialists come to share their spectacular contributions to the industry. And what would a CG conference be without any Star Wars?
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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