It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 14, 2014, 05:50 AM
http://www.postmagazine.com/Post-Blog/2014/August/...
VANCOUVER - At SIGGRAPH this week, DreamWorks Animation unveiled a huge leap forward in character animation technology with their new animation program Premo. And five years of planning, designing, building and testing yielded impressive results. From the beginning, the lead engineers worked closely with the animators at the studio, asking them to come up with a list of whatever they've always wished for in an animation tool. With no preconceived notions of what the tool "should...
August 13, 2014, 04:21 PM
http://www.awn.com/blog/siggraph-2014-day-2-report
Vancouver was having a bizarre bout of humidity on Monday, yet the conference continued with aplomb. I decided to kick off the day with a talk on "Advances in Real Time Games." There were very impressive algorithms shown on real-time motion blur and depth of field techniques. Anything that can reduce render time can save money in production. It was very technical but also very insightful.
August 13, 2014, 01:32 PM
http://lesterbanks.com/2014/08/keyshot-workflow/
an overview for the workflow for rendering in Keyshot from Maya and ZBrush, hosted by Sketchbot Studio's Steve Talkowski
August 13, 2014, 01:31 PM
http://www.3dvf.com/actualite-10436-siggraph-2014-...
The Foundry benefits from SIGGRAPH 2014 to present its new range NUKE , which will arrive in the fall. It will consist of three versions NUKE, NUKE and NUKEX STUDIO. STUDIO NUKE NUKE STUDIO in high-end, will come as a complete solution visual effects, editing and finishing.
August 13, 2014, 01:28 PM
http://www.cgmeetup.net/home/3ds-max-2015-extensio...
With new support for OpenSubdiv—the top-rated feature request on User. Artists can now represent subdivision surfaces in 3ds Max using the OpenSubdiv libraries open-sourced by Pixar. The libraries incorporate technology from Microsoft Research, and are designed to help take advantage of both parallel CPU and GPU architectures, leading to faster in-viewport performance for meshes with high subdivision levels.
August 13, 2014, 01:26 PM
http://lesterbanks.com/2014/08/30-days-effects-day...
learn how to animate objects that grow and bounce in easily in After Effects, and create your own signature move you can pull out for any production
August 13, 2014, 01:26 PM
http://lesterbanks.com/2014/08/creating-flaming-sk...
use 3D OBJ models in After Effects to create a flaming skull showing how to use trapcode form to set 3D objects on fire
August 13, 2014, 04:47 AM
http://news.creativecow.net/story/876691
(Vancouver, SIGGRAPH--August 12, 2014) Autodesk 3ds Max 2015 software helps increase overall productivity for artists and designers working with the high-resolution assets required by today’s demanding entertainment and design visualization projects.
August 13, 2014, 04:41 AM
http://www.studiodaily.com/2014/08/pixar-animation...
EMERYVILLE, CA – (August 11th, 2014) Pixar Animation Studios today announced that Tractor 2.0, its next generation distributed processing software, will be released in the first week of September 2014. Tractor 2.0 significantly expands the successful Tractor 1.x render farm … more »
August 12, 2014, 12:16 PM
http://www.studiodaily.com/2014/08/autodesk-unveil...
Autodesk this morning announced two upgrades to Max and Maya as well as a slate of new features for Shotgun, which the company acquired in June. At a press briefing, Shotgun Software co-founder and CEO Don Parker said he saw … more »
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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