It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 23, 2014, 12:41 PM
http://lesterbanks.com/2014/04/quickly-matching-ba...
There are a few ways for matching backplate colors in a composition. Typically working with the individual channels provides the best results.
April 23, 2014, 12:40 PM
https://www.aotg.com/maya-mondays-svens-world/
In this edition of Maya Monday Daryl Obert is answering some common questions about the environment he used for a lot of the demos and content you have been...
April 23, 2014, 07:00 AM
http://www.cgchannel.com/2014/04/side-effects-anno...
Side Effects Software has announced commercial pricing for the Houdini Engine, a summer release date for its Maya plugin, and an upcoming Cinema 4D plugin, due for release before the end of the year.
April 23, 2014, 06:58 AM
http://www.3dvf.com/actualite-9433-houdini-engine-...
On the occasion of FMX 2014 Side Effects has announced several updates to its system Houdini Engine. reminder, Houdini Engine is seen as a kind of plugin version of Houdini, which loads in third party software assets of Houdini (Houdini Digital Assets), and edit them using simple controls. The goal, propose an integrated leisure editable procedural pipeline.
April 23, 2014, 06:57 AM
http://cgi.tutsplus.com/tutorials/mythical-charact...
In this part you'll use Modo's cutting edge sculpting tools to add high definition details to the Hern character. Tomasz Lechocinski will walk you through the use of Modo's sculpting brushes as you build up muscle definition, add wrinkles and sculpt fine details for the antlers, hoofs and fingernails. Finally, you'll model and uvmap Hern's earing, necklace and loincloth to complete the character.
April 23, 2014, 06:57 AM
http://www.cgchannel.com/2014/04/maxon-announces-c...
Upcoming free plugin will make Houdini's simulation and VFX tools directly accessible inside Cinema 4D.
April 22, 2014, 10:59 PM
http://greyscalegorilla.com/blog/2014/04/render-ch...
I found this 3D render today and I thought it would be perfect for a new Render Challenge. Try to copy the render above EXACTLY and see how close you can get. I love learning this way because it forces you to look at some of the smaller modeling details and it teaches me to try subtle lighting tricks to get a render just right.
April 22, 2014, 04:19 PM
http://lesterbanks.com/2014/04/getting-familiar-mi...
For the Elemental Ray blog, David Hackett posts a look at the new mental ray MILA material properties and base phenomenon layers in Maya 2015. This represents part two for a more expanded look at the Mental Ray Layering Library shader, where part 1 of the series can be found here. We also had a look at the Inside mental ray blog post can be found in the post Understanding and Using Mental Ray Layering MILA in Maya 2015 here.
April 22, 2014, 12:47 PM
http://lesterbanks.com/2014/04/new-duik-14-release...
If you have even done any character animation work in After Effects, then you are familiar with the puppet pin tools, and the one tool that brings it all together, Duik. Based on the initial IK expressions laid out by Dan Ebberts, Nicolas Dufresne’s Duik – DuDuF IK & Animation Tools brings the ability to rig characters for animation to After Effects in an effective and usable way.
April 22, 2014, 12:46 PM
http://www.toolfarm.com/blog/entry/tutorial_first_...
The team at Thinkbox walks you through how to access Krakatoa in CINEMA 4D for the first time. This tutorial is basic introduction to volumetric particle rendering, demonstrating the creation, lighting and rendering of half a million particles using a simple Sphere primitive and the Krakatoa PRT Volume object. They recommend that you download the Krakatoa User Reference before you get started.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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