To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Our World, Part II

April 22, 2014, 08:41 AM

http://animationguildblog.blogspot.ca/2014/04/our-...

Over the past several days there have been complaints from some laid-off Disney feature employees who are a little chapped. Their story goes like this...

Model the Corsair 600T PC Case in Maya

April 22, 2014, 08:41 AM

http://cgi.tutsplus.com/tutorials/model-the-corsai...

In part four of the Corsair series, you will build the rear frame and complete the back panel.

3d-io releases Flatiron 2.0 for 3ds Max

April 22, 2014, 08:40 AM

http://www.cgchannel.com/2014/04/3d-io-releases-fl...

The tool, which is capable of UV unwrapping and baking textures for all of the objects in a scene or game level at a time, is in use at studios including Ubisoft, Monolith Productions and From Software.

This CGI portrait of Robert Di Niro is very good,

April 22, 2014, 08:40 AM

http://www.redsharknews.com/technology/item/1631-t...

  Every so often we see a CGI rendering that's breathtakingly realistic. Here's one, featuring Robert Di Niro, that looks like it's a photograph, except better (or does it?)

Zbrush Dynamesh Head Tutorial BONUS Timeplase

April 21, 2014, 12:56 PM

https://www.youtube.com/watch?v=cgVmnMFZFyU

Zbrush Dynamesh Head Tutorial BONUS Timeplase and ZTool download...

Understanding and Using Mental Ray in Maya

April 19, 2014, 02:27 PM

http://lesterbanks.com/2014/04/understanding-menta...

With the latest release of Autodesk Maya came the ability to use (easily) the new mental ray layering shader library, or MILA as it is known. Although MILA is not really new, its has been brought forward and, MILA in Maya 2015 has been integrated into the Maya interface.

Animatiing the Oscillating Effect - Blender

April 19, 2014, 02:26 PM

http://lesterbanks.com/2014/04/animating-oscillati...

Sardi Pax offers a look into how one would go about animating a cord or string’s oscillating vibrations, as if it were plucked or struck. In Sardi’s example he uses the cord of a crossbow, but this will also work for a guitar string or any cord that is contained on both ends. Sardi starts off by using Blender’s ShapeKeys as the premise for the animation.

Investment Basics

April 19, 2014, 09:32 AM

http://animationguildblog.blogspot.ca/2014/04/inve...

The longer I invest for retirement, the more I realize that most people (me included) should make the program as simple, easy and stress-free as possible, then stick with the program.

Maya Plot Curves

April 18, 2014, 04:17 PM

http://lesterbanks.com/2014/04/maya-plot-curves-sc...

Christian Hart posts a tool that will allow you to generate curves from animated objects and vertices. Maya Plot Curves Script can work with multiple objects or selected vertices, and can be used to create abstract shapes or even progressively would coil springs.

Easily Stick 2D Layers with the Superglue for AE

April 18, 2014, 04:17 PM

http://lesterbanks.com/2014/04/easily-stick-2d-lay...

Quba Michalski posts a new tool created to help stick 2D layers to any variety of sources in After Effects, without the need to parent. The SuperGlue Tracking Expression Preset for After Effects makes some short work sticking things to other things in Ae, often exceeding in situations where simple parenting will fail.

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