To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Zbrush Sculpting The Male Figure Part 13

April 18, 2014, 04:17 PM

https://www.youtube.com/watch?v=aeWwaIN96T4

Thirteenth lesson of the series with the beginner Zbrush artist in mind. I will show you how to create a body for the head we created in the previous tutoria...

PixelLab offers Free Handheld Pack for AE/C4D

April 18, 2014, 12:53 PM

http://lesterbanks.com/2014/04/pixellab-offers-fre...

The Pixel Lab is celebrating their third anniversary by offering a new Handheld Camera Pack for Ae and C4D. The pack consists of 10 drag and drop camera moves that you can use directly in your scene.

Spungella: Shot Progression Grand Pabby

April 18, 2014, 12:53 PM

http://spungella.blogspot.ca/2014/04/shot-progress...

Would be neat to have a little foot anim in there as well, little spreading of those during weight shifts.

Tutorial: Exploring C4D’s New Typography Tools

April 18, 2014, 12:53 PM

http://www.toolfarm.com/blog/entry/tutorial_explor...

Stefan Surmabojov explains some aspects of the Mograph tool in CINEMA 4D R15.

Zbrush Sculpting The Male Figure Part 09

April 18, 2014, 12:52 PM

https://www.aotg.com/zbrush-sculpting-the-male-figure-part-09/

Ninth lesson of the series with the beginner Zbrush artist in mind. I will show you how to create a body for the head we created in the previous tutorial ser...

Krakatoa For CINEMA 4D Webinar

April 18, 2014, 08:54 AM

http://www.thinkboxsoftware.com/news/2014/4/17/kra...

"Krakatoa for CINEMA 4D - An Introduction" Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8, Oblivion, Star Trek - Into Darkness, Man of Steel and more. Krakatoa C4D seamlessly connects MAXON CINEMA 4D with the Krakatoa renderer and provides a number of features designed to accelerate artists’ workflow when manipulating MILLIONS of particles. Krakatoa C4D shares the same rendering core with Krakatoa SR...

Animation Breakdowns HD: Frozen Shot Progression

April 17, 2014, 04:49 PM

https://www.aotg.com/animation-breakdowns-hd-frozen-shot-progression/

Watch this very inspirational and educational behind the scenes breakdown shot by the talented Animator and Illustrator, Daniel Peixe! He was extremely kind ...

Maya LT 2015 Makes its Way to Steam

April 17, 2014, 12:55 PM

http://lesterbanks.com/2014/04/maya-lt-2015-makes-...

Autodesk recently announced that Maya LT 2015, a more affordable version of Maya aimed squarely at indie game makers. With Maya LT on Steam, developers will be able to create 3D game assets and integrate them into popular steam titles.

Movie Titles Series: Pacific Rim

April 17, 2014, 12:55 PM

http://cgi.tutsplus.com/tutorials/tuts-hollywood-m...

After more than a hundred blockbuster titles, the Tuts+ Hollywood Movie Title Series comes to a close with the creation of the Pacific Rim V2 title animation. You'll begin in After Effects and examine the particular coloring technique used to render the video's 3D logo, and then jump into Cinema 4D to model and animate the falcon emblem. From there it's back to After Effects where you'll look at splitting the lens-flares and adding additional smoke particles to the footage.

French Animation Hub

April 17, 2014, 07:50 AM

http://animationguildblog.blogspot.ca/2014/04/fren...

Illumination Entertainment uses a Paris animation studio for much of its production work, but there are other cartoon hotspots in France:

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