To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Multi-Tile UV Mapping in Maya

April 12, 2014, 06:33 PM

http://lesterbanks.com/2014/04/multi-tile-uv-mappi...

PixelGun Studio’s CG Supervisor Brian Freisinger posts a look at creating and using Multi-Tile UV Mapping in Autodesk Maya. Brian starts out by comparing standard UV mapping versus Multi-Tile UV Mapping which will answer the question, “Why use a Multi-Tile UV solution over Standard UV mapping?”

UV Editing Features and Maya 2015

April 12, 2014, 06:33 PM

http://lesterbanks.com/2014/04/uv-editing-features...

Autodesk’s Technical Specialist Steven Roselle reviews the newest UV editing tools and workflows in Maya 2015. It’s no secret that Maya’s UV tools have been in need of a major overhaul over the last few year. It is with Maya 2015 that forges some new life into the UV workflows that were long forgotten by Autodesk and tended to by scriptures and third party developers. Maya 2015 is the largest release in the UV editor area in recent memory.

Create Selective Sharpening in AE

April 12, 2014, 11:58 AM

http://lesterbanks.com/2014/04/create-selective-sh...

Quincy Gardner shares a quick tip for using a high pass filter effect that will allow you to selectively sharpen areas of your shot in After Effects. Photoshop has a high pass filter readily available, but there is nothing similar in Ae, however that doesn’t stop you from being able to make your own with some of Ae’s available tools.

Autodesk Mudbox 2015 Tips & Tricks

April 11, 2014, 08:23 PM

http://www.cgmeetup.net/home/autodesk-mudbox-2015-...

Autodesk Mudbox 2015 Tips & Tricks presented by Craig Barr, Shawn Hendriks & Hugues Giboire

Animation gets kids thinking about design

April 11, 2014, 02:41 PM

http://www.creativebloq.com/animation/kids-thinkin...

Design is all around us. You already know this but what about the next generation? This brilliant and inspiring new project aims to educate children about how the world is created and where design fits in.

Using Blender's Volumetric Rendering

April 11, 2014, 02:40 PM

http://lesterbanks.com/2014/04/using-blenders-volu...

Andrew Price puts the newly added volumetric rendering support in blender to good use in this look at creating a realistic glass of beer.

Download Wave Deformer for Cinema 4D

April 10, 2014, 06:06 PM

http://www.cgchannel.com/2014/04/johannes-kollende...

Freelance motion designer Johannes Kollender has released Wave Deformer, a neat little free Cinema 4D plugin that implements a Tessendorf wave as a deformer in Cinema 4D.

Create 3D models for game engines: 5 pro tips

April 10, 2014, 11:57 AM

http://www.creativebloq.com/3d/create-3d-models-ga...

Grand Theft Auto V made back its estimated $265m budget three times over on launch day, proving that video games are big business. Narrative structures in games are also coming to the fore, allowing for non-linear storytelling experiences that are becoming as vital as films in terms of cultural impact. So, this means that if you haven’t before, now is the perfect time to get into creating assets for 3D games.

Hexagon Grid Creator for Maya

April 9, 2014, 08:14 PM

http://lesterbanks.com/2014/04/hexagon-grid-creato...

I just dug this up the other day and already made good use of it. Hexagon Grid Creator is a small MEL script in Maya that will create hexagons and hexagon patterns.

SOFTWARE: Autodesk presenta Smoke y Flame Assist 2

April 9, 2014, 11:49 AM

http://www.finalcutpro.es/2014/04/software-autodes...

Autodesk ha presentado sus próximas soluciones para la industria audiovisual durante la feria NAB que se celebra estos días en Las Vegas. Su apuesta más fuerte es el nuevo Flame Premium 2015, que incluye el mítico software de edición y efectos visuales para Linux. Además, con la licencia de Flame Premium, se incluye Lustre para corrección […]

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