It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 5, 2017, 09:57 AM
https://www.aotg.com/journey-to-vr-lighting-with-textures-part-2/
Part 2 of Daryl's demo of how to light with HDR textures using Arnold in Maya. He shows how to combine multiple spherical images with a layered texture to fully cover the reality captured geometry.
January 5, 2017, 09:56 AM
http://www.indiewire.com/2017/01/arrival-visual-ef...
Since its release this past November, Denis Villeneuve’s latest film “Arrival,” about a linguistics professor (Amy Adams) who is tasked with interpreting the language of newly arrived aliens, has received widespread critical and commercial acclaim. The film has grossed over $147 million against a $47 million budget and has received two Golden Globe nominations for Best Actress for Adams and Best Original Score for Jóhann Jóhannsson.
January 5, 2017, 04:03 AM
http://www.provideocoalition.com/virtual-reality-d...
Virtual Reality is highly dependent on sound positioning for complete immersion, something that has been missing from some solutions. Dirac Research says it has found the proper way to reproduce sound in a virtual world. In fact, simultaneous visual and aural immersion is the linchpin of a true virtual reality experience— yet, until today, the The post Virtual Reality: Dirac Research crosses the final frontier appeared first on ProVideo Coalition.
January 4, 2017, 11:00 AM
http://www.artofvfx.com/suicide-squad-subway-destr...
Sony Pictures Imageworks presents a shot breakdown from the Subway destruction of SUICIDE SQUAD...
January 4, 2017, 07:17 AM
http://www.studiodaily.com/2017/01/tutorials-tuesd...
Welcome to the first Tutorials Tuesday of a brand new year! We've been around the web a time or two to find some more filmmaking tutorials, with a new mix including some motion-graphics ideas for Adobe After Effects, ideas about … more » The post Tutorials Tuesday: Motion-Graphics Tactics, Drone Cinematography, Tabletop Shots and More appeared first on Studio Daily.
January 4, 2017, 07:10 AM
https://www.fxguide.com/featured/part-2-rogue-one-...
Hal Hickel was Animation Supervisor at ILM for Rogue One. The film provided a lot of work for the character animation team at ILM. Lead amongst these characters was rebel droid K-2SO.
January 4, 2017, 07:10 AM
http://www.slashfilm.com/arrival-visual-effects/
Sometimes when it comes to visual effects, less is more. In the case of the acclaimed sci-fi hit Arrival, there’s not a mess of blockbuster spectacle that needed to be done in order to bring the arrival of these unique aliens to life. While there are aliens created with visual effects, there aren’t any cities that need to be intricately blown up in post-production or anything like that.
January 4, 2017, 07:10 AM
https://www.aotg.com/vfx-breakdown-batman-v-superman/
Check out this amazing and insightful VFX Breakdown by the talented team at ScanlineVFX, showcasing their VFX work on Batman v Superman.
January 3, 2017, 01:27 PM
http://www.artofvfx.com/allied-mike-janov-vfx-supe...
Mike Janov has been working in the visual effects for over 20 years. He has worked for many studios such as The Orphanage, Spy Post, Industrial Light & Magic and Atomic Fiction. As an Associate VFX Supervisor, he took care of the effects of SAN ANDREAS, GAME OF THRONES: SEASON 5 or DEADPOOL.
January 3, 2017, 01:27 PM
http://www.cartoonbrew.com/feature-film/vfx-played...
Justin Kurzel’s Assassin’s Creed is a new film based on the popular Ubisoft video game series, well known for its photorealistic computer graphics renderings of different locations in history. But for the recognizable hand-to-hand combat scenes, leaps between buildings, sword fights, and other stunts, the filmmakers wanted a very practical feel.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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