To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Tomasz Zaborek showcase his texturing and environm

August 13, 2015, 05:32 AM

http://cgvilla.com/2015/08/13/tomasz-zaborek-showc...

Tomasz Zaborek is a Senior Texture Artist – Platige Image, Warsaw, Poland. He showcase his Character texturing and environments work done for “For Honor”. Tomasz was responsible for character texturing (Samuraj warriors, and Viking warriors) and Japan environment. Hope that will be inspiring for all texture artist.

Is it real or rendered?

August 13, 2015, 05:31 AM

https://www.aotg.com/is-it-real-or-rendered/

Andrew Page, one of the many geniuses at NVIDIA, shows us some mind-bending physical-based rendering courtesy of the magical Iray.

ZBrush 4R7 P3 – ‘ZStartup Master v1.1′ Unoff

August 13, 2015, 05:30 AM

http://cgvilla.com/2015/08/13/zbrush-4r7-p3-zstart...

Tutorial showing the usage of the ZStartup Master v1.1 Unofficial ZPlugin for Pixologic’s ZBrush 4R7 P3.

SIGGRAPH 2015 : aperçu photo et vidéo de l'évè

August 13, 2015, 05:30 AM

http://www.3dvf.com/actualite-14108-siggraph-2015-...

After a first glimpse of the 2015 SIGGRAPH yesterday, here are some new photos and videos of the event. Who says SIGGRAPH conference says obviously all kinds: return on productions, films, but also projects focused real time ... Photo: © SIGGRAPH 2015 Later, the Virtual Reality village attracts many visitors. Pictures: © SIGGRAPH 2015 The exhibitors are once again stands in the heart of the event.

Corel ships Painter 2016

August 13, 2015, 05:30 AM

http://www.cgchannel.com/2015/08/corel-ships-paint...

Corel has released Painter 2016, the latest update to its digital painting package, adding a range of new physics-based brush options, a reworked blending system, and the option to import Photoshop brushes.

Reallusion debuts three 3D tools

August 12, 2015, 10:04 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Reallusion (http://www.reallusion.com) is at this week’s SIGGRAPH show with three disruptive innovations for 3D animation: iClone 6, Character Creator and the iClone Live Motion Capture System featuring the Noitom Perception Neuron.

Autodesk Revs Up Artist Workflows at SIGGRAPH 2015

August 12, 2015, 10:03 AM

http://www.awn.com/news/autodesk-revs-artist-workf...

At the SIGGRAPH 2015 Conference and Expo, being held August 11-13 in Los Angeles, CA, Autodesk announced the latest extension releases for its Maya 2016 and 3ds Max 2016 3D modeling, animation, VFX and rendering software, available to Autodesk Subscription customers beginning August 11 for 3ds Max and September 9 for Maya.

SIGGRAPH 2015: Day 1 - VR, keynote, parallax mappi

August 12, 2015, 05:38 AM

http://www.postmagazine.com/Post-Blog/2015/August/...

Hello SIGGRAPH friends! After skipping a year, I'm back again at the show, ready to dive into the latest and greatest that's taken place in our industry. As everyone already knows, this year's big topic has been the resurgence, or "second renaissance", of virtual reality (and augmented reality). While the expo floor doesn't open until Tuesday, I'm quite sure that booths filled with this tech will dominate, much the way 3D printing, stereoscopic viewers and monitors, and motion captur...

Update: Red Giant & Creative Cloud 2015

August 12, 2015, 05:38 AM

http://feeds.redgiantsoftware.com/~r/redroomblog/~...

When we released our Adobe CC 2015-compatible plug-ins we noted that, while most Red Giant products were working perfectly, a few were experiencing compatibility issues. Here's an update on those products: The post Update: Red Giant & Creative Cloud 2015 appeared first on Red Giant.

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