It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 12, 2015, 05:36 AM
http://soundandpicture.com/2015/08/fusefx-artists-...
Burbank, CA — Artists from FuseFX received two nominations in visual effects categories in the 67th Emmy® Awards.
August 11, 2015, 04:31 PM
http://postperspective.com/nvidia-launches-designw...
NVIDIA has unveiled DesignWorks VR, a set of APIs, libraries, and features that enables both VR headset and application developers to deliver immersive VR experiences. DesignWorks VR includes components that enable VR environments like head-mounted displays (HMDs), immersive VR spaces such as CAVEs and other immersive displays and cluster solutions. DesignWorks VR builds on NVIDIA’s existing GameWorks VR SDK for game developers, with improved support for OpenGL and features for professiona...
August 11, 2015, 04:31 PM
http://cinefex.com/blog/vfx-china/
Whichever way you look at it, China is huge. Not only is it home around 20% of the entire world’s population, but it’s third only to Russia and Antarctica in terms of land area.
August 11, 2015, 11:51 AM
https://www.aotg.com/video-devices-launches-filesafe-version-1-4-4/
SubFileSafe is Embedded within PIX-E Recording Monitors and is also Now Available as an Updated Computer Utility
August 11, 2015, 09:54 AM
http://www.postmagazine.com/Press-Center/Daily-New...
LOS ANGELES — At the SIGGRAPH Conference in Los Angeles, Nvidia introduced DesignWorks VR, a GPU-accelerated toolset that enables headset and application developers to push the limits of photorealism and interactivity. Virtual Reality is garnering a lot of attention right now for PC gaming as an immersive experience that’s very different than sitting in front of a computer. Because that experience can provide a better sense of how humans and products might interact, businesses are also p...
August 11, 2015, 09:51 AM
http://www.cgmeetup.net/home/the-great-american-fo...
This breakdown highlights all of the work that we put into designing, and creating the Great American Foodscape; a projection mapped video walk-through experience hosted by the USA Pavilion at Expo Milano 2015. It on exhibit from April through October, 2015 in Milano, Italy. The project consisted of seven individual themes (Tradition Transformed, BBQ, On The Go, Thanksgiving, Farm to Table, Artisans and Next Bite.
August 11, 2015, 09:51 AM
http://www.artofvfx.com/?p=12967
Last year, Daniel Kramer talked to us about the work of Sony Pictures Imageworks on EDGE OF TOMORROW. This time, he explains in detail about his work on PIXELS.
August 11, 2015, 09:50 AM
http://www.creativebloq.com/3d-world/5-tips-gettin...
Atlas of CG is a new mentoring organisation for CG artists. Organised by a group of experienced artists, Atlas of CG aims to "help them overcome the difficulties they are facing in this industry like finding a job, keeping a job, improving their skills and so on".
August 11, 2015, 09:50 AM
http://www.cgchannel.com/2015/08/the-foundry-annou...
The Foundry has unveiled Mari 3, a major update to its industry-standard texturing package that adds support for key open standards, improves workflow with modern renderers, and integrates Mari more tightly with Modo.
August 11, 2015, 09:50 AM
https://www.aotg.com/orphan-black-season-3-visual-effects-demo-reel/
Orphan Black Season 3 - Visual Effects Demo Reel
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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